- Kills
- 186
- +0 in the last 90 days
- Losses
- 132
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 67%
- ISK destroyed
- 43.94B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 186
- Losses
- 132
- Danger Ratio
- 97%
- Final Blows
- 43
- Points
- 186
ISK
- Destroyed
- 43.94B
- Lost
- 21.51B
- Balance
- +22.42B
- ISK Efficiency
- 67%
Solo
- Solo Kills
- 10
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt9.7M
Damage Ratio · 88%
Damage Taken1.3M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Forever shall I wander the stars. Forever shall I embrace the vastness of space. Forever shall I strive to be more. Forever shall I long for the battle. Forever shall I be!
Damage Types to resist
Angel's = Explosive/Kinetic
Minmatar = Explosive/Kinetic
Blood Raider = Thermal/EM
Ammatar = EM/Thermal
Ammar navy = EM/Thermal
Sansha's = EM/Thermal
Mordu's legion = EM/Thermal/Kinetic
Mercenary Commander = EM/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = Kinetic/Thermal
Guristas = Kinetic/Thermal
Serpentis = Thermal/Kinetic
Seven's = Explosive/Kinetic/Thermal
Rogue Drones = Thermal/Kinetic/EM
Damage Types to inflict
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha´s = EM
Khanid Kingdom =
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Mod Stacking effectivess: Mod1 = 100%, Mod2 = 87%, Mod3 = 57%, Mod4 = 28%, Mod5 = 11%, Mod6 = 3%
Damage Types to resist
Angel's = Explosive/Kinetic
Minmatar = Explosive/Kinetic
Blood Raider = Thermal/EM
Ammatar = EM/Thermal
Ammar navy = EM/Thermal
Sansha's = EM/Thermal
Mordu's legion = EM/Thermal/Kinetic
Mercenary Commander = EM/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = Kinetic/Thermal
Guristas = Kinetic/Thermal
Serpentis = Thermal/Kinetic
Seven's = Explosive/Kinetic/Thermal
Rogue Drones = Thermal/Kinetic/EM
Damage Types to inflict
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha´s = EM
Khanid Kingdom =
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Mod Stacking effectivess: Mod1 = 100%, Mod2 = 87%, Mod3 = 57%, Mod4 = 28%, Mod5 = 11%, Mod6 = 3%