Pilot
Nikoli Stevin
CaldariCivire
- Kills
- 445
- +9 in the last 90 days
- Losses
- 146
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 81%
- ISK destroyed
- 97.67B
- +14.38B in the last 90 days
- Activity
- Medium
- 0.1 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 445
- Losses
- 146
- Danger Ratio
- 89%
- Final Blows
- 107
- Points
- 895
ISK
- Destroyed
- 97.67B
- Lost
- 22.88B
- Balance
- +74.79B
- ISK Efficiency
- 81%
Solo
- Solo Kills
- 51
- Solo Ratio
- 11%
- Avg Kills/Day
- —
Other
- NPC Losses
- 16
- NPC Loss Ratio
- 11%
- Activity
- Medium
Damage Dealt15.4M
Damage Ratio · 90%
Damage Taken1.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
+-+-+ Combat Sites +-+-+
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
---------------------------------------------------------
Enemies Damage type to use Hardener to use
Angel Cartel Explode/Kinetic Explode(62%) Kinetic(22%)
Blood Raiders EM/Thermal EM(50%) Thermal(48%)
CONCORD Kinetic/Thermal %30 of each
Guristas Kinetic/Thermal Kinetic(79%) Thermal(18%)
Khanid EM/Thermal Thermal EM
Mercenaries Kinetic/Thermal All types
Mordu's Legion Kinetic/EM Kinetic(70%) Thermal(30%)
Sansha EM/Thermal EM(53%) Thermal(47%)
Serpentis Kinetic/Thermal Thermal(55%) Kinetic(45%)
Amarr EM/Thermal EM(47%) Thermal(42%)
Caldari Kinetic/Thermal Kinetic(51%) Thermal(48%)
Gallente Kinetic/Thermal Kinetic(60%) Thermal(39%)
Minmatar Explode/Kinetic Explode(50%) Kinetic(31%)
Rogue Drones
W-Space Designations
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 Z647
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
K-Space Designations
Class 7 (High) A641 B274 B449 B520 D792 D845 N110 S047
Class 8 (Low) A239 C140 C391 J244 N290 N944 R051 U210
Class 9 (Null) C248 E545 K329 K346 S199 V283 Z060 Z142
Trig-space Designations
C729, X450, F216, U372, R081
Complexes: maximum ship allowed.
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
*** Jammers ***
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
---------------------------------------------------------
Enemies Damage type to use Hardener to use
Angel Cartel Explode/Kinetic Explode(62%) Kinetic(22%)
Blood Raiders EM/Thermal EM(50%) Thermal(48%)
CONCORD Kinetic/Thermal %30 of each
Guristas Kinetic/Thermal Kinetic(79%) Thermal(18%)
Khanid EM/Thermal Thermal EM
Mercenaries Kinetic/Thermal All types
Mordu's Legion Kinetic/EM Kinetic(70%) Thermal(30%)
Sansha EM/Thermal EM(53%) Thermal(47%)
Serpentis Kinetic/Thermal Thermal(55%) Kinetic(45%)
Amarr EM/Thermal EM(47%) Thermal(42%)
Caldari Kinetic/Thermal Kinetic(51%) Thermal(48%)
Gallente Kinetic/Thermal Kinetic(60%) Thermal(39%)
Minmatar Explode/Kinetic Explode(50%) Kinetic(31%)
Rogue Drones
W-Space Designations
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 Z647
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
K-Space Designations
Class 7 (High) A641 B274 B449 B520 D792 D845 N110 S047
Class 8 (Low) A239 C140 C391 J244 N290 N944 R051 U210
Class 9 (Null) C248 E545 K329 K346 S199 V283 Z060 Z142
Trig-space Designations
C729, X450, F216, U372, R081
Complexes: maximum ship allowed.
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
*** Jammers ***
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter