- Kills
- 0
- +0 in the last 90 days
- Losses
- 8
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 8
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 5.65B
- Balance
- -5.65B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken426.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Module stacking
1st Module = 100%
2nd Module = 86.9119842%
3rd Module = 57.1037996%
4th Module = 28.2469117%
Damage types to protect against
Amarr Navy - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal
Blood Raiders - EM / Thermal
Gallente Fed - Kinetic / Thermal
Guristas - Kinetic / Thermal
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Minmatar Fleet - Explosive / Thermal
Thukker Tribe - Explosive / Kinetic
Damage types to use
Amarr Navy: EM (shield), Explosive (Armor)
Angel: EM (shields), Explosive (Armor) or Thermal all round
Blood: Thermal
Caldary Navy - Explosive
Gallente Fed - Kinetic / Thermal
Guristas - EM (shields), Explosive (Armor), Kinetic / Thermal all round
Mordus - EM (shield), Explosive (Armor)
Sansha - Thermal
Serpentis - Thermal
Sensors
Minmatar = LADAR
Amarr = RADAR
Gallente = Magnetometric
Caldary = Gravimetric
1st Module = 100%
2nd Module = 86.9119842%
3rd Module = 57.1037996%
4th Module = 28.2469117%
Damage types to protect against
Amarr Navy - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal
Blood Raiders - EM / Thermal
Gallente Fed - Kinetic / Thermal
Guristas - Kinetic / Thermal
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Minmatar Fleet - Explosive / Thermal
Thukker Tribe - Explosive / Kinetic
Damage types to use
Amarr Navy: EM (shield), Explosive (Armor)
Angel: EM (shields), Explosive (Armor) or Thermal all round
Blood: Thermal
Caldary Navy - Explosive
Gallente Fed - Kinetic / Thermal
Guristas - EM (shields), Explosive (Armor), Kinetic / Thermal all round
Mordus - EM (shield), Explosive (Armor)
Sansha - Thermal
Serpentis - Thermal
Sensors
Minmatar = LADAR
Amarr = RADAR
Gallente = Magnetometric
Caldary = Gravimetric