- Kills
- 66
- +0 in the last 90 days
- Losses
- 51
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 42%
- ISK destroyed
- 10.99B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 66
- Losses
- 51
- Danger Ratio
- 98%
- Final Blows
- 35
- Points
- 66
ISK
- Destroyed
- 10.99B
- Lost
- 15.06B
- Balance
- -4.07B
- ISK Efficiency
- 42%
Solo
- Solo Kills
- 20
- Solo Ratio
- 30%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt93.7K
Damage Ratio · 6%
Damage Taken1.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Here's the thing. Space Violence, is not useful. It's fun, but not useful. It hasn't been useful since SUAS left. Useful is being able to assist with strategic objectives, or harass enemies from participating against us. You provide zero value to either of those objectives, because you stay in Syndicate all the time, so as a result you're not useful at all. The directorate however let's you exist for now because you do provide fun for people during peacetime, which is useful during peacetime, but during wartime and strategic op time you are the furthest thing from useful you can be.