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snkbng5.00
Pilot

snkbng

CaldariAchura
Killboard
Kills
66
+0 in the last 90 days
Losses
51
+0 in the last 90 days
56%
Efficiency
ISK Efficiency 42%
ISK destroyed
10.99B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
66
Losses
51
Danger Ratio
98%
Final Blows
35
Points
66

ISK

Destroyed
10.99B
Lost
15.06B
Balance
-4.07B
ISK Efficiency
42%

Solo

Solo Kills
20
Solo Ratio
30%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
2%
Activity
Inactive
Damage Dealt93.7K
Damage Ratio · 6%
Damage Taken1.5M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Here's the thing. Space Violence, is not useful. It's fun, but not useful. It hasn't been useful since SUAS left. Useful is being able to assist with strategic objectives, or harass enemies from participating against us. You provide zero value to either of those objectives, because you stay in Syndicate all the time, so as a result you're not useful at all. The directorate however let's you exist for now because you do provide fun for people during peacetime, which is useful during peacetime, but during wartime and strategic op time you are the furthest thing from useful you can be.