Capsuleers.app logo CAPSULEERS.APP
Kills
950
+38 in the last 90 days
Losses
285
+3 in the last 90 days
77%
Efficiency
ISK Efficiency 89%
ISK destroyed
642.34B
+102.17B in the last 90 days
Activity
Medium
0.4 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
950
Losses
285
Danger Ratio
87%
Final Blows
104
Points
824

ISK

Destroyed
642.34B
Lost
79.50B
Balance
+562.84B
ISK Efficiency
89%

Solo

Solo Kills
22
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
37
NPC Loss Ratio
13%
Activity
Medium
Damage Dealt40.2M
Damage Ratio · 92%
Damage Taken3.6M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio



''Lately, I was salvaging a large minmatar wreck, but all cycles failed.. I didn't give up and kept trying, untill the pilot convo'd me to say it wasn't funny anymore''





Eve Truism - Trust noone, not even your own alts







Defend against and Attack with :

Amarr Navy - EM / Thermal ----------------> Thermal
Angel Cartel - Kinetic / Explosive -----------> Explosive
Blood Raider (Amarr) - Thermal / EM ---------> EM
Guristas - Kinetic / Thermal ----------------> Kinetic
Khanid (Gallente) - Kinetic / Thermal ---------> Thermal
Minmatar Fleet - Kinetic / Explosive ----------> Thermal
Mordus (Caldari) - Kinetic / Thermal ----------> Kinetic
Sansha's Nation (Amarr) - EM / Thermal -------> EM
Serpentis - Thermal / Kinetic ----------------> Thermal
Mercenary - EM / Thermal -------------------> Kinetic
Rogue Drone - Explosive / Kinetic -------------> EM
The Seven - Explosive / Kinetic / EM / Thermal --> EM

Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

Sec -2.0 or worse will be attacked in 1.0 systems
Sec -2.5 or worse will be attacked in 0.9 systems
Sec -3.0 or worse will be attacked in 0.8 systems
Sec -3.5 or worse will be attacked in 0.7 systems
Sec -4.0 or worse will be attacked in 0.6 systems
Sec -4.5 or worse will be attacked in 0.5 systems