- Kills
- 12
- +2 in the last 90 days
- Losses
- 13
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 71%
- ISK destroyed
- 931.5M
- +385.1M in the last 90 days
- Activity
- Low
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 13
- Danger Ratio
- 100%
- Final Blows
- 10
- Points
- 14
ISK
- Destroyed
- 931.5M
- Lost
- 379.4M
- Balance
- +552.1M
- ISK Efficiency
- 71%
Solo
- Solo Kills
- 8
- Solo Ratio
- 67%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Low
Damage Dealt23.7K
Damage Ratio · 33%
Damage Taken47.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
I'm a seller of equipment thats all I do From the furthest regions of the galaxy we bring you the finest equipment for you to use.If you want a war then come to us for your arms, ships and all manner of 'make em dead' artifacts.Suppliers of Chemical and biological weapons all to the highest clinical standards.IF we can't find it it's not worth having
PERSONAL PICKUP ONLY
we refuse to recognise anyone or any cause
Want to know why we are going to kill you again and again?
It`s because evil can never be dead enough!
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
What to resist for against:
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40
PERSONAL PICKUP ONLY
we refuse to recognise anyone or any cause
Want to know why we are going to kill you again and again?
It`s because evil can never be dead enough!
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
What to resist for against:
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40