- Kills
- 0
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 4
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 7.49B
- Balance
- -7.49B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken299.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
***Stacking Penalty***
Damage/Range/Tracking Modules:
First 100%
Second 95,44%
Third 67,99%
Fourth 35,57%
ROF Modules:
First 100%
Second 77,58%
Third 46,55%
Fourth 22,41%
Armor Hardener Modules Active and Passive,
Weapon Disr.:
First 100%
Second 43,45%
Third 16,13%
Fourth 5,71%
** Rat Damage Types **
Angel Kinetic / Explosive /Thermal
Amarr Navy - EM/Thermal
Blood Raiders EM/Thermal
Caldari Kinetic/Thermal
Gallente Kinetic/Thermal
Guristas Kinetic/Thermal
Khanid EM/Thermal
Mercenary EM/Thermal, Kinetic missiles
Mordus Kinetic/thermal
Odamian Kinetic/thermal
Rogue Drone Kinetic/thermal
Rogue Pirate EM/Explosive/Kinetic
Sansha EM/Thermal
Serpentis Kinetic/Thermal
Zazzmatazz Unsure - probably same as Angel
** Main Damage type to shoot at the enemy: **
-Guristas - Kinetic
-Serpentis - Thermal
-Mordus - Thermal & Kinetic
-Blood - EM & Thermal
-Sansha - Thermal
-Angel - Explosive
-Mercenary - Thermal
**Hardeners to use**
-Angel - all
-Amarr navy - EM/Thermal
-Blood - EM/Thermal
-Caldari navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetic (missiles)
-Mordus - Kinetic/Thermal
-Odamian - Kinetic/Thermal
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive
-Zazzmatazz - all
------------------------------------------------------
** Scanner types **
- magnetometric = gallente
- gravimetric = caldari
- ladar = minmatar
- radar = amarr
Jammers:
Caldari - Gravimetric = Spatial Destabilizer = BZ-5
Amarr - Radar = White Noise = Umbra
Gallente - Magnetometric = Ion Field = Hypnos
Minmatr - Ladar = Phase Inverter = Enfeebling
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10