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Kills
643
+0 in the last 90 days
Losses
67
+0 in the last 90 days
91%
Efficiency
ISK Efficiency 97%
ISK destroyed
1.45T
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
643
Losses
67
Danger Ratio
99%
Final Blows
52
Points
643

ISK

Destroyed
1.45T
Lost
44.55B
Balance
+1.41T
ISK Efficiency
97%

Solo

Solo Kills
15
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
1%
Activity
Inactive
Damage Dealt145.5M
Damage Ratio · 98%
Damage Taken2.5M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Eve: "like having a second job that you have to pay for"

Loquitur > but then lets face it, the entire point of Eve is to create a huge, immersive, complicated system full of checks and balances and dynamics in order to create endless opportunities for various forms of epeen measuring