- Kills
- 643
- +0 in the last 90 days
- Losses
- 67
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 1.45T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 643
- Losses
- 67
- Danger Ratio
- 99%
- Final Blows
- 52
- Points
- 643
ISK
- Destroyed
- 1.45T
- Lost
- 44.55B
- Balance
- +1.41T
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 15
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 1%
- Activity
- Inactive
Damage Dealt145.5M
Damage Ratio · 98%
Damage Taken2.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Eve: "like having a second job that you have to pay for"
Loquitur > but then lets face it, the entire point of Eve is to create a huge, immersive, complicated system full of checks and balances and dynamics in order to create endless opportunities for various forms of epeen measuring
Loquitur > but then lets face it, the entire point of Eve is to create a huge, immersive, complicated system full of checks and balances and dynamics in order to create endless opportunities for various forms of epeen measuring