- Kills
- 55
- +0 in the last 90 days
- Losses
- 20
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 88%
- ISK destroyed
- 18.75B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 55
- Losses
- 20
- Danger Ratio
- 90%
- Final Blows
- 11
- Points
- 55
ISK
- Destroyed
- 18.75B
- Lost
- 2.62B
- Balance
- +16.13B
- ISK Efficiency
- 88%
Solo
- Solo Kills
- 2
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt1.9M
Damage Ratio · 90%
Damage Taken207.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Multi-modules penalty: ***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect
6th mod: c(6) = 2,999% effect
*** Jammers ***
Minmatar -> Phase (Ladar)
Amarr -> White Noise (Radar)
Caldari -> Spatial (Gravimetric)
Gallente -> Ion (Magnetometric)
* Scan *
Unknown: - Indicates the presence of a hidden deadspace complex or wormhole.
Grav = Asteroid
Radar = Hacking
Magnetometric = Arch/Sal
Ladar = Gas
* Anoms *
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Multi-modules penalty: ***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect
6th mod: c(6) = 2,999% effect
*** Jammers ***
Minmatar -> Phase (Ladar)
Amarr -> White Noise (Radar)
Caldari -> Spatial (Gravimetric)
Gallente -> Ion (Magnetometric)
* Scan *
Unknown: - Indicates the presence of a hidden deadspace complex or wormhole.
Grav = Asteroid
Radar = Hacking
Magnetometric = Arch/Sal
Ladar = Gas
* Anoms *
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn