- Kills
- 24
- +0 in the last 90 days
- Losses
- 23
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 19.20B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 24
- Losses
- 23
- Danger Ratio
- 61%
- Final Blows
- 6
- Points
- 24
ISK
- Destroyed
- 19.20B
- Lost
- 678.7M
- Balance
- +18.52B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 1
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 39%
- Activity
- Inactive
Damage Dealt1.9M
Damage Ratio · 94%
Damage Taken116.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against
explosive)
Mordus Legion - Thermal / Kinetic(weak against kinetic)
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
Galente Federation - weak against Kinetic
1st mod: = 100%
2nd mod: = 86,9%
3nd mod: = 57,1%
4th mod: = 28,2%
5th mod: = 10,6%
6th mod: = 3%
***Hardeners to use***
Amarr Navy: EM/Thermal
Angel: All
Blood: EM/Thermal
Caldary navy: Kinetic/Thermal
Gurista, Mordus, Gallente: Kinetic/Thermal
Khanid: EM/Thermal
Mercenary: EM/Thermal/ (Kinetik missiles)
Mordus: Kinetic/thermal
Odamian: Kin/therm
Rogue Pirate: EM/Explosive/Kinetic
S
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against
explosive)
Mordus Legion - Thermal / Kinetic(weak against kinetic)
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
Galente Federation - weak against Kinetic
1st mod: = 100%
2nd mod: = 86,9%
3nd mod: = 57,1%
4th mod: = 28,2%
5th mod: = 10,6%
6th mod: = 3%
***Hardeners to use***
Amarr Navy: EM/Thermal
Angel: All
Blood: EM/Thermal
Caldary navy: Kinetic/Thermal
Gurista, Mordus, Gallente: Kinetic/Thermal
Khanid: EM/Thermal
Mercenary: EM/Thermal/ (Kinetik missiles)
Mordus: Kinetic/thermal
Odamian: Kin/therm
Rogue Pirate: EM/Explosive/Kinetic
S