- Kills
- 2,097
- +13 in the last 90 days
- Losses
- 194
- +3 in the last 90 days
- Efficiency
- ISK Efficiency 90%
- ISK destroyed
- 262.15B
- +828.3M in the last 90 days
- Activity
- Medium
- 0.1 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2,097
- Losses
- 194
- Danger Ratio
- 85%
- Final Blows
- 639
- Points
- 2,035
ISK
- Destroyed
- 262.15B
- Lost
- 30.45B
- Balance
- +231.70B
- ISK Efficiency
- 90%
Solo
- Solo Kills
- 221
- Solo Ratio
- 11%
- Avg Kills/Day
- —
Other
- NPC Losses
- 29
- NPC Loss Ratio
- 15%
- Activity
- Medium
Damage Dealt9.9M
Damage Ratio · 80%
Damage Taken2.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Step one, train the people only to consume
Step two, infiltrate adults with the news
Step three, indoctrinate the children through the schools
And the music and the apps on the phones that they use,
Step four, separate the right from the left
Step five, separate the white from the black
Step six, separate the rich from the poor
Use religion and equality to separate 'em more
Step seven, fabricate a problem made of lies
Step eight, put it on the news every night
Step nine, when people start to fight and divide
Take control, this is called situational design
Step two, infiltrate adults with the news
Step three, indoctrinate the children through the schools
And the music and the apps on the phones that they use,
Step four, separate the right from the left
Step five, separate the white from the black
Step six, separate the rich from the poor
Use religion and equality to separate 'em more
Step seven, fabricate a problem made of lies
Step eight, put it on the news every night
Step nine, when people start to fight and divide
Take control, this is called situational design