- Kills
- 156
- +0 in the last 90 days
- Losses
- 23
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 93%
- ISK destroyed
- 21.11B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 156
- Losses
- 23
- Danger Ratio
- 100%
- Final Blows
- 18
- Points
- 156
ISK
- Destroyed
- 21.11B
- Lost
- 1.52B
- Balance
- +19.58B
- ISK Efficiency
- 93%
Solo
- Solo Kills
- 1
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt3.1M
Damage Ratio · 91%
Damage Taken309.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"A soilder favors haste over cleverness, means there are no cheap shots.
Strike quickly, and it will end quickly too."
An Astronomical Unit is approximately the mean distance between the Earth and the Sun
1 AU = 149,597,871 kilometers
Crush Rate = Refinery Equipment + 0.375( (1+Refining*0.02)*(1+Refinery Efficiency*0.04)*(1+Scrapmetal Processing*0.05) )
On an intensive refinery array use refinery equipment = 0.50 and multiply the above by 0.75.
For NPC stations:
"We Take" = 0.05 * ((standing / (20/3)) + 1)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Strike quickly, and it will end quickly too."
An Astronomical Unit is approximately the mean distance between the Earth and the Sun
1 AU = 149,597,871 kilometers
Crush Rate = Refinery Equipment + 0.375( (1+Refining*0.02)*(1+Refinery Efficiency*0.04)*(1+Scrapmetal Processing*0.05) )
On an intensive refinery array use refinery equipment = 0.50 and multiply the above by 0.75.
For NPC stations:
"We Take" = 0.05 * ((standing / (20/3)) + 1)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute