- Kills
- 1
- +0 in the last 90 days
- Losses
- 12
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 2.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 12
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 2.3M
- Lost
- 3.35B
- Balance
- -3.35B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt238
Damage Ratio · 0%
Damage Taken223.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
NPC DAMAGE TYPES (What they shoot at you)
Amarr Navy = EM / Thermal
Angel Cartel = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente Navy = Kinetic / Thermal
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM / Thermal ; Missiles w. Kinetic)
Minmatar = Exp / Kinetic
Mordu's Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Rogue Pirate = EM / Exp / Kinetic
Sansha's Nation = EM / Thermal
Serpentis = Thermal / Kinetic
Zazzmatazz = 2 Thermal / 2 Kinetic / 1 EM / 1 Exp
BEST DAMAGE TO NPCs (What to shoot at them)
Angel - EM(shields), Explosive (Armor), Thermal
all round
Amarr Navy - EM (shields) Explosive(Armor)
Blood - Thermal
Caldary Navy - Explosives (Kinetic/Thermal)
Gallente - EM(shields), Explosive(Armor),
Thermal/Kinetic all round
Gurista - EM(shields), Explosive(Armor),