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Pilot

DeathMay Follow

MinmatarSebiestor
Killboard
Kills
8
+0 in the last 90 days
Losses
9
+0 in the last 90 days
47%
Efficiency
ISK Efficiency 33%
ISK destroyed
285.1M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
8
Losses
9
Danger Ratio
100%
Final Blows
1
Points
8

ISK

Destroyed
285.1M
Lost
590.6M
Balance
-305.5M
ISK Efficiency
33%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt4.3K
Damage Ratio · 14%
Damage Taken27.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

**NPC's are vulnerable to**
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha´s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Mordus = Kinetic

**Damage types**
Guristas = Kinetic / Thermal
Serpentis = Thermal / Kinetic
Blood Raider = Thermal / EM
Sansha's Nation = EM / Thermal
Angel Cartel = Kinetic / Explosive

**Mission Tactical**
http://eve-survival.org/wikka.php?wakka=MissionReports
**Blueprint Homeworlds**
http://games.chruker.dk/eve_online/blueprint_homeworlds.php
**Data Center**
http://www.eve-wiki.net/index.php?title=Data_Center_Agents

**Module Mechanics**
n = the module added S = stacking effect for this particular module addition
From this, we can know the following:
S(n) = 0.5^[((n-1) / 2.22292081) ^2]

Effect of module
1 100%
2 87%
3 57%
4 28%