- Kills
- 10
- +0 in the last 90 days
- Losses
- 7
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 24%
- ISK destroyed
- 1.08B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 10
- Losses
- 7
- Danger Ratio
- 100%
- Final Blows
- 2
- Points
- 10
ISK
- Destroyed
- 1.08B
- Lost
- 3.34B
- Balance
- -2.25B
- ISK Efficiency
- 24%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt4.5K
Damage Ratio · 4%
Damage Taken104.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Hulk & Orca Pilot Totally a carebare, nothing to be afraid of
Ways to Maintain A Healthy Level Of Insanity.
1. At Lunch Time, Sit In Your Parked Car With Sunglasses on and point a Hair Dryer At Passing Cars. See If They Slow Down.
2. Put Your Garbage Can On Your Desk And Label It 'In.'
3. Put Decaf In The Coffee Maker For 3 Weeks, Once Everyone has Gotten Over Their Caffeine Addictions, Switch to Espresso.
4. In The Memo Field Of All Your Checks, Write "For Smuggling Diamonds"
5. Finish All Your sentences with "In Accordance With The Prophecy."
6. As Often As Possible, Skip Rather Than Walk.
7. Order a Diet Water whenever you go out to eat, with a serious face.
Guristas - Kinetic/Thermal (weak against kinetic/thermal)
Serpentis - Thermal/Kinetic (weak against thermal/kinetic)
Sansha's Nation - EM/Thermal (weak against EM/Thermal)
Rogue Drones - EM/Therm/Kin (weak against EM)
Blood Raider - Thermal/EM (weak against EM/Thermal)
Angel Cartel - Kinetic/Explosive/Thermal (weak against explosive)
EoM - Kinetic/Thermal (weak against Kinetic)
Mordus Legion - Thermal/Kinetic
Minmatar Fleet - Thermal/Explosive (Weak against exp/kin)
Amarr Navy - EM/Thermal (weak against EM)
Thukker Tribe - Thermal/Explosive (weak against ??)
Mercenerys - EM/Kin/Therm (weak against kin)
Caldary Navy - Kin/Therm (weak against kin)
Gallente Navy - Kin/Therm (weak against Therm)