- Created on
- …
- Next Birthday
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- Last Active
- …
- Security Status
- 0.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 5
- Efficiency
- 0%
- Danger Ratio
- 100%
ISK
- Destroyed
- 0
- Lost
- 387.8M
- ISK Efficiency
- 0%
- Balance
- -387.8M
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 0
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt0
Damage Taken62.3K
Damage Ratio0%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
ShipsThis week
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SystemsThis week
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Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
CRY.NETSince Saturday, 14 January 20230 Kills0 Losses
Science and Trade InstituteSince Saturday, 14 January 20230 Kills2 Losses
Nigerian EmbassySince Friday, 13 January 20230 Kills0 Losses
Science and Trade InstituteSince Friday, 13 January 20230 Kills0 Losses
CRY.NETSince Tuesday, 26 November 20130 Kills3 Losses
Science and Trade InstituteSince Thursday, 9 April 20090 Kills0 Losses
In-game bio
Professionals are predictable. It's the amateurs that are dangerous.
Never share a foxhole with anyone braver than you are.
The most dangerous thing in the combat zone is an officer with a map.
The problem with taking the easy way out is the enemy has already mined it.
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
If your advance is going well, you are walking into an ambush.
The only time suppressive fire works is when it is used on abandoned positions.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
There is nothing more satisfying than having someone take a shot at you, and miss.
Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
The enemy diversion you have been ignoring will be the main attack.
When you have secured an area, don't forget to inform the enemy.
If it's stupid, but it works, it ain't stupid.
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Never share a foxhole with anyone braver than you are.
The most dangerous thing in the combat zone is an officer with a map.
The problem with taking the easy way out is the enemy has already mined it.
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
If your advance is going well, you are walking into an ambush.
The only time suppressive fire works is when it is used on abandoned positions.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
There is nothing more satisfying than having someone take a shot at you, and miss.
Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
The enemy diversion you have been ignoring will be the main attack.
When you have secured an area, don't forget to inform the enemy.
If it's stupid, but it works, it ain't stupid.
<