- Kills
- 0
- +0 in the last 90 days
- Losses
- 5
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 5
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 387.8M
- Balance
- -387.8M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken62.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Professionals are predictable. It's the amateurs that are dangerous.
Never share a foxhole with anyone braver than you are.
The most dangerous thing in the combat zone is an officer with a map.
The problem with taking the easy way out is the enemy has already mined it.
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
If your advance is going well, you are walking into an ambush.
The only time suppressive fire works is when it is used on abandoned positions.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
There is nothing more satisfying than having someone take a shot at you, and miss.
Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
The enemy diversion you have been ignoring will be the main attack.
When you have secured an area, don't forget to inform the enemy.
If it's stupid, but it works, it ain't stupid.
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Never share a foxhole with anyone braver than you are.
The most dangerous thing in the combat zone is an officer with a map.
The problem with taking the easy way out is the enemy has already mined it.
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
If your advance is going well, you are walking into an ambush.
The only time suppressive fire works is when it is used on abandoned positions.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
There is nothing more satisfying than having someone take a shot at you, and miss.
Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
The enemy diversion you have been ignoring will be the main attack.
When you have secured an area, don't forget to inform the enemy.
If it's stupid, but it works, it ain't stupid.
<