- Kills
- 0
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 3
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 1.03B
- Balance
- -1.03B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken59.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Starwings' Rules of Eve
1. No rule is absolute.
2. Time is worth ISK too.
3. Never piss of the bigger guy.
4. Always assume the little guy has bigger friends.
5. Never pay a ransom when you can pay mercenaries less.
6. There is always a mercenary who will kill them for less.
7. Smack talk is never worth it in the long run.
8. ISK is power.
9. Never petition CCP - the mods who handle your claims don't give a crap.
10. Never pay unless you have to.
1. No rule is absolute.
2. Time is worth ISK too.
3. Never piss of the bigger guy.
4. Always assume the little guy has bigger friends.
5. Never pay a ransom when you can pay mercenaries less.
6. There is always a mercenary who will kill them for less.
7. Smack talk is never worth it in the long run.
8. ISK is power.
9. Never petition CCP - the mods who handle your claims don't give a crap.
10. Never pay unless you have to.