- Kills
- 60
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 89%
- ISK destroyed
- 5.15B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 60
- Losses
- 4
- Danger Ratio
- 75%
- Final Blows
- 23
- Points
- 60
ISK
- Destroyed
- 5.15B
- Lost
- 645.7M
- Balance
- +4.51B
- ISK Efficiency
- 89%
Solo
- Solo Kills
- 8
- Solo Ratio
- 13%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 25%
- Activity
- Inactive
Damage Dealt2.8M
Damage Ratio · 97%
Damage Taken87.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"They sicken of the calm, who know the storm" - Dorothy Parker
Biggest problem with EVE? You can train (and pay) for literally years to be able to do a certain 'thing', just to have it pulled out from under you in a single patch. There is a disconnect between how long it takes to gain skills and how quickly the way those skills interact with the universe can fundamentally change.
Biggest problem with EVE? You can train (and pay) for literally years to be able to do a certain 'thing', just to have it pulled out from under you in a single patch. There is a disconnect between how long it takes to gain skills and how quickly the way those skills interact with the universe can fundamentally change.