Capsuleers.app logo CAPSULEERS.APP
Druthlen5.00
Pilot

Druthlen

MinmatarSebiestor
Killboard
Kills
0
+0 in the last 90 days
Losses
30
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
30
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
1.27B
Balance
-1.27B
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken156.7K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

wNPC Damage Types: https://wiki.eveuniversity.org/NPC_damage_types


Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.

Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)

When tracking is not an issue (Transversal = 0)
Optimal Range = 100% chance to hit, 102.495% dps
Optimal Range + 1/2 Falloff = ~85% chance to hit, 80% dps
Optimal Range + Falloff = 50% chance to hit, 40% dps
Optimal Range + Falloff x 2 = ~6% chance

Align time (seconds) = [mass(kg) / 1mil] x inertia x 1.386

Lock time (seconds) = [40000/ScanRes] / [asinh(SigRadius) ^2]

Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0

Skill training rate = Primary attrib. + [0.5x Secondary attrib.] SP per minute