- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Classified
----------------------------------------------------
PVE INFO
----------------------------------------------------
Mission Types:
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining: 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier, 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 10% Kill, 90% Courier
Surveillance: 95% Kill, 5% Courier
* R&D agents require certain skills be trained as well, check agent info for what skills.
R&D Agents Info Link:
http://rhsnr.pwp.blueyonder.co.uk/faqtips/rdagents.htm
Agent LP Rewards:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K(+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships
Tank Against Damage:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mercenary - All
Mordus - Kinetic / Thermal
Drones - EM / Explosive / Kinetic
Deal Damage To:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Galente Navy - Explosive
Blood - EM / Thermal
Sansha - Thermal
Angel - Thermal
Mercenary - Thermal
Largest Ship in Complex:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Minerals For Alloys:
Condensed Alloy - Trit 88 / Pyr 45 / Mex 11
Crystal Compound - Mex 39 / Iso 2
Gleaming Alloy - Trit 300 / Nox 5
Precious Alloy - Pyr 7 / Iso 18
Sheen Compound Trit 125 / Pyr 45 / Iso 35 / Nox 1
Lucent Compound - Pyr 174 / Mex 2 / Iso 11 / Nox 5
Dark Compound - Iso 20 / Nox 10
Motley Compound - Iso 29 / Nox 13
Lustering Alloy - Mex 88 / Iso 32 / Nox 35 / Zyd 2
Glossy Compount - 6 Megacyte / 4 Noxcium
Plush Compound - Pyr 120 / Iso 21 / Zyd 18
Opulent Compount - Morphite 2
----------------------------------------------------
PVP INFO
----------------------------------------------------
Radar Jamming Type:
Amarr = Radar
Minmatar = Ladar
Gallente = Magnetometric
Caldari = Gravimetric
Sansha = Radar
Sentry Gun Damage Type:
EM 25, Explosive 25, Kinetic 50, Thermal 50
Security Status Effects:
-2.0 Cannot enter 1.0
-2.5 Cannot enter 0.9
-3.0 Cannot enter 0.8
-3.5 Cannot enter 0.7
-4.0 Cannot enter 0.6
-4.5 Cannot enter 0.5
Max Scanner Range:
14.413 AU
Stacking Penalty:
1st = 100%
2nd = 87%
3rd = 57%
4th = 28%
----------------------------------------------------
PVE INFO
----------------------------------------------------
Mission Types:
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining: 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier, 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 10% Kill, 90% Courier
Surveillance: 95% Kill, 5% Courier
* R&D agents require certain skills be trained as well, check agent info for what skills.
R&D Agents Info Link:
http://rhsnr.pwp.blueyonder.co.uk/faqtips/rdagents.htm
Agent LP Rewards:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K(+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships
Tank Against Damage:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mercenary - All
Mordus - Kinetic / Thermal
Drones - EM / Explosive / Kinetic
Deal Damage To:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Galente Navy - Explosive
Blood - EM / Thermal
Sansha - Thermal
Angel - Thermal
Mercenary - Thermal
Largest Ship in Complex:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Minerals For Alloys:
Condensed Alloy - Trit 88 / Pyr 45 / Mex 11
Crystal Compound - Mex 39 / Iso 2
Gleaming Alloy - Trit 300 / Nox 5
Precious Alloy - Pyr 7 / Iso 18
Sheen Compound Trit 125 / Pyr 45 / Iso 35 / Nox 1
Lucent Compound - Pyr 174 / Mex 2 / Iso 11 / Nox 5
Dark Compound - Iso 20 / Nox 10
Motley Compound - Iso 29 / Nox 13
Lustering Alloy - Mex 88 / Iso 32 / Nox 35 / Zyd 2
Glossy Compount - 6 Megacyte / 4 Noxcium
Plush Compound - Pyr 120 / Iso 21 / Zyd 18
Opulent Compount - Morphite 2
----------------------------------------------------
PVP INFO
----------------------------------------------------
Radar Jamming Type:
Amarr = Radar
Minmatar = Ladar
Gallente = Magnetometric
Caldari = Gravimetric
Sansha = Radar
Sentry Gun Damage Type:
EM 25, Explosive 25, Kinetic 50, Thermal 50
Security Status Effects:
-2.0 Cannot enter 1.0
-2.5 Cannot enter 0.9
-3.0 Cannot enter 0.8
-3.5 Cannot enter 0.7
-4.0 Cannot enter 0.6
-4.5 Cannot enter 0.5
Max Scanner Range:
14.413 AU
Stacking Penalty:
1st = 100%
2nd = 87%
3rd = 57%
4th = 28%