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Towerhand
Towerhand0.50

Towerhand

GallenteIntakiKillboard
Created on
Next Birthday
Security Status
0.50

Combat Record

Career-long numbers from eve-kill

Combat
Kills
0
Losses
0
Efficiency
0%
Danger Ratio
0%
ISK
Destroyed
0
Lost
0
ISK Efficiency
0%
Balance
+0
Solo
Solo Kills
0
Solo Ratio
0%
Final Blows
0
Points
0
Other
NPC Losses
0
NPC Loss Ratio
0%
Avg Kills/Day
Activity
Inactive

Combat profile

How they fight, with whom and against whom — last 90 days

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90 days
Hulls Lost

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio

Classified



----------------------------------------------------
PVE INFO
----------------------------------------------------
Mission Types:
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining: 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier, 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 10% Kill, 90% Courier
Surveillance: 95% Kill, 5% Courier

* R&D agents require certain skills be trained as well, check agent info for what skills.

R&D Agents Info Link:
http://rhsnr.pwp.blueyonder.co.uk/faqtips/rdagents.htm

Agent LP Rewards:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K(+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships

Tank Against Damage:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mercenary - All
Mordus - Kinetic / Thermal
Drones - EM / Explosive / Kinetic

Deal Damage To:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Galente Navy - Explosive
Blood - EM / Thermal
Sansha - Thermal
Angel - Thermal
Mercenary - Thermal

Largest Ship in Complex:
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

Minerals For Alloys:
Condensed Alloy - Trit 88 / Pyr 45 / Mex 11
Crystal Compound - Mex 39 / Iso 2
Gleaming Alloy - Trit 300 / Nox 5
Precious Alloy - Pyr 7 / Iso 18
Sheen Compound Trit 125 / Pyr 45 / Iso 35 / Nox 1
Lucent Compound - Pyr 174 / Mex 2 / Iso 11 / Nox 5
Dark Compound - Iso 20 / Nox 10
Motley Compound - Iso 29 / Nox 13
Lustering Alloy - Mex 88 / Iso 32 / Nox 35 / Zyd 2
Glossy Compount - 6 Megacyte / 4 Noxcium
Plush Compound - Pyr 120 / Iso 21 / Zyd 18
Opulent Compount - Morphite 2


----------------------------------------------------
PVP INFO
----------------------------------------------------
Radar Jamming Type:
Amarr = Radar
Minmatar = Ladar
Gallente = Magnetometric
Caldari = Gravimetric
Sansha = Radar

Sentry Gun Damage Type:
EM 25, Explosive 25, Kinetic 50, Thermal 50

Security Status Effects:
-2.0 Cannot enter 1.0
-2.5 Cannot enter 0.9
-3.0 Cannot enter 0.8
-3.5 Cannot enter 0.7
-4.0 Cannot enter 0.6
-4.5 Cannot enter 0.5

Max Scanner Range:
14.413 AU

Stacking Penalty:
1st = 100%
2nd = 87%
3rd = 57%
4th = 28%