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Kills
296
+0 in the last 90 days
Losses
51
+0 in the last 90 days
85%
Efficiency
ISK Efficiency 47%
ISK destroyed
28.99B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
296
Losses
51
Danger Ratio
92%
Final Blows
246
Points
296

ISK

Destroyed
28.99B
Lost
33.02B
Balance
-4.03B
ISK Efficiency
47%

Solo

Solo Kills
193
Solo Ratio
65%
Avg Kills/Day
—

Other

NPC Losses
4
NPC Loss Ratio
8%
Activity
Inactive
Damage Dealt6.4M
Damage Ratio · 94%
Damage Taken388.4K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Light travels faster than sound. This is why some people appear bright until you hear them speak.

*A wife is just a T2 version of a girlfriend, she costs more and has more resists.*

- Every fight is fair until you lose it, in which case you were blobbed.
- When you have superior numbers, you don't blob, they lack numbers.
- When your enemy isn't blobbing, their morale is broken.
- The lag is always worse for the losing side.
- 90% of the people on your side are inactive.
- Every fight you win you were outnumbered. Ironically, every fight you lose you were also outnumbered.
- All ships/towers/systems/and regions are unwanted unless they're not yours.

Pabby Lasoya > these ccp asshats have taken my money for long enough
Pabby Lasoya > when you're as shallow as i am it's easy