- Kills
- 642
- +0 in the last 90 days
- Losses
- 47
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 597.84B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 642
- Losses
- 47
- Danger Ratio
- 98%
- Final Blows
- 122
- Points
- 585
ISK
- Destroyed
- 597.84B
- Lost
- 13.41B
- Balance
- +584.43B
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 51
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt4.3M
Damage Ratio · 86%
Damage Taken702.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
First Rule of EVE: Dont fly anything that you can't afford to lose.
Second Rule of EVE: In EVE dont trust anyone that you CAN'T go up to in real life and punch in the face
-2.0 attacked in 1.0 systems
-2.5 attacked in 0.9 systems
-3.0 attacked in 0.8 systems
-3.5 attacked in 0.7 systems
-4.0 attacked in 0.6 systems
-4.5 attacked in 0.5 systems
0.9 - 6±1 seconds
0.8 - 8±1 seconds
0.7 - 10±1 seconds
0.6 - 14±1 seconds
0.5 - 19±1 seconds
*** Damage types ***
Angel : 56% explo - 28% Kin - 10% therm - 6% EM //Explo/Kin
Amarr...........EM.50 THM.50
Blood : 53% em - 47% therm
Caldari : 51% kin - 45% therm - 4% em
EoM : 66% kin - 34% them
Gallente : 58% kin - 37% therm - 4% em - 1% explo
Guristas : 81% kin - 19% therm
Mercenaries : 54% therm - 31% kin - 9% EM - 7% explo
Minmatar : 45% em - 39% therm - 14% kin - 2% explo
Drones : 50% explo - 18% kin - 16% therm - 16% em
Sansha : 60% em - 40% therm
Serpentis : 62% therm - 38% kin
Damage against
* Guristas - Kin / Therm (weak: kin)
* Serpentis - Therm / Kin (weak: kin/therm)
* Blood Raider - EM / Therm (weak: EM)
* Sansha - EM / Therm (weak: EM)
* Angel Cartel - Exp / Kin (weak: exp)
* Mordus - Kin / Therm (weak: kin)
* Minmatar Fleet - Therm / Exp (weak: therm)
* Amarr Navy - EM / Therm
* Thukker - Therm / Exp
W-SPACE
High - A641 B274 B449 B520 D792 D845 N110 S047
Low - A239 C140 C391 J244 N290 N944 R051 U210
Null - C248 E545 K329 K346 S199 V283 Z060 Z14
Second Rule of EVE: In EVE dont trust anyone that you CAN'T go up to in real life and punch in the face
-2.0 attacked in 1.0 systems
-2.5 attacked in 0.9 systems
-3.0 attacked in 0.8 systems
-3.5 attacked in 0.7 systems
-4.0 attacked in 0.6 systems
-4.5 attacked in 0.5 systems
0.9 - 6±1 seconds
0.8 - 8±1 seconds
0.7 - 10±1 seconds
0.6 - 14±1 seconds
0.5 - 19±1 seconds
*** Damage types ***
Angel : 56% explo - 28% Kin - 10% therm - 6% EM //Explo/Kin
Amarr...........EM.50 THM.50
Blood : 53% em - 47% therm
Caldari : 51% kin - 45% therm - 4% em
EoM : 66% kin - 34% them
Gallente : 58% kin - 37% therm - 4% em - 1% explo
Guristas : 81% kin - 19% therm
Mercenaries : 54% therm - 31% kin - 9% EM - 7% explo
Minmatar : 45% em - 39% therm - 14% kin - 2% explo
Drones : 50% explo - 18% kin - 16% therm - 16% em
Sansha : 60% em - 40% therm
Serpentis : 62% therm - 38% kin
Damage against
* Guristas - Kin / Therm (weak: kin)
* Serpentis - Therm / Kin (weak: kin/therm)
* Blood Raider - EM / Therm (weak: EM)
* Sansha - EM / Therm (weak: EM)
* Angel Cartel - Exp / Kin (weak: exp)
* Mordus - Kin / Therm (weak: kin)
* Minmatar Fleet - Therm / Exp (weak: therm)
* Amarr Navy - EM / Therm
* Thukker - Therm / Exp
W-SPACE
High - A641 B274 B449 B520 D792 D845 N110 S047
Low - A239 C140 C391 J244 N290 N944 R051 U210
Null - C248 E545 K329 K346 S199 V283 Z060 Z14