- Kills
- 0
- +0 in the last 90 days
- Losses
- 48
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 48
- Danger Ratio
- 98%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 18.59B
- Balance
- -18.59B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken623.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"Warp Core Stabilisers are the St. Christopher medal of EVE. Comforting, but useless." - JP LeFranc
Guide for life:
Learn to accept the things you cannot change. Learn to change the things you cannot accept.
There is no problem which cannot be resolved by the direct application of high explosive.
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Guide for life:
Learn to accept the things you cannot change. Learn to change the things you cannot accept.
There is no problem which cannot be resolved by the direct application of high explosive.
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive