- Kills
- 12
- +0 in the last 90 days
- Losses
- 35
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 29%
- ISK destroyed
- 3.08B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 35
- Danger Ratio
- 100%
- Final Blows
- 2
- Points
- 12
ISK
- Destroyed
- 3.08B
- Lost
- 7.63B
- Balance
- -4.55B
- ISK Efficiency
- 29%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt38.3K
Damage Ratio · 7%
Damage Taken523.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Información general de Scanner
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Rango de Scanner = 14.413 AU -> (2.147.483.647/149.000.000)
Tipos de targeteo según razas
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Standing de misiones de agentes
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Penalización de porcentaje de efectividad de modulos o rigs por acumulación
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
Cálculo de posibilidades de daño de las torretas
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Cálculo de tiempo de targeteo (segundos)
[40000/ScanRes] / [asinh(SigRadius) ^2]
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Rango de Scanner = 14.413 AU -> (2.147.483.647/149.000.000)
Tipos de targeteo según razas
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Standing de misiones de agentes
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Penalización de porcentaje de efectividad de modulos o rigs por acumulación
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
Cálculo de posibilidades de daño de las torretas
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Cálculo de tiempo de targeteo (segundos)
[40000/ScanRes] / [asinh(SigRadius) ^2]