- Kills
- 379
- +0 in the last 90 days
- Losses
- 176
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 311.93B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 379
- Losses
- 176
- Danger Ratio
- 93%
- Final Blows
- 25
- Points
- 379
ISK
- Destroyed
- 311.93B
- Lost
- 11.18B
- Balance
- +300.76B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 6
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 13
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt3.3M
Damage Ratio · 74%
Damage Taken1.2M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
https://www.youtube.com/watch?v=K53UEgCPDBc&list=RDK53UEgCPDBc
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)
*** Stacking penalties ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
*** Main Damage type to shoot at the enemy ***
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldari Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Kinetic/Thermal
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar