- Kills
- 0
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 3
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 9.1M
- Balance
- -9.1M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken1.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Scientific approach to deep space encounters.
1. Define the question: What do you want?
2. Gather information and resources: Observe target.
3. Form hypothesis: It is friendly.
4. Perform experiment and collect data: Hail target, awaiting response.
5. Analyze data: Listen to response.
6. Interpret data and draw conclusions that serve as a starting point for new hypothesis: Response was rather rude, adjusting standing.
7. Publish results: It is an enemy.
8. Retest (frequently done by other scientists): Fire lasers!
1. Define the question: What do you want?
2. Gather information and resources: Observe target.
3. Form hypothesis: It is friendly.
4. Perform experiment and collect data: Hail target, awaiting response.
5. Analyze data: Listen to response.
6. Interpret data and draw conclusions that serve as a starting point for new hypothesis: Response was rather rude, adjusting standing.
7. Publish results: It is an enemy.
8. Retest (frequently done by other scientists): Fire lasers!