- Kills
- 443
- +0 in the last 90 days
- Losses
- 181
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 93%
- ISK destroyed
- 146.85B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 443
- Losses
- 181
- Danger Ratio
- 96%
- Final Blows
- 49
- Points
- 443
ISK
- Destroyed
- 146.85B
- Lost
- 10.63B
- Balance
- +136.22B
- ISK Efficiency
- 93%
Solo
- Solo Kills
- 15
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt3.8M
Damage Ratio · 71%
Damage Taken1.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** ECM **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Jammers by Race ***
spacial destabilizers for gravimetric for caldari
phase inverters for ladar for minmatar
ion field generators for magnetometric for gallente
white noise generators for radar for amarr
*** Jammers by Color ***
Red - Minmatar
Light Blue - Gallente
Blue - Caldari
Yellow - Amarr
1 Burrow
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum`````````````````````````````````````
Hidden - Easy
Forsaken - Medium
Forlorn - Hard
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Guristas - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Jammers by Race ***
spacial destabilizers for gravimetric for caldari
phase inverters for ladar for minmatar
ion field generators for magnetometric for gallente
white noise generators for radar for amarr
*** Jammers by Color ***
Red - Minmatar
Light Blue - Gallente
Blue - Caldari
Yellow - Amarr
1 Burrow
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum`````````````````````````````````````
Hidden - Easy
Forsaken - Medium
Forlorn - Hard
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Guristas - EM(shields) Explosive(Armor),
Thermal/Kinetic all round