- Kills
- 0
- +0 in the last 90 days
- Losses
- 9
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 9
- Danger Ratio
- 89%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 131.8M
- Balance
- -131.8M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken29.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
1. Energy cannot be created or destroyed
i.e. You can't win
2. The entropy (chaos) of a closed system always increases if work is done
i.e You can't break even
3. All processes have a natural direction which causes entropy (chaos) to increase
i.e. You can't stay out of the game
Its the most fundamental law of physics
No matter what happens entropy (chaos) increases
i.e. You can't win
2. The entropy (chaos) of a closed system always increases if work is done
i.e You can't break even
3. All processes have a natural direction which causes entropy (chaos) to increase
i.e. You can't stay out of the game
Its the most fundamental law of physics
No matter what happens entropy (chaos) increases