- Kills
- 136
- +0 in the last 90 days
- Losses
- 32
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 94%
- ISK destroyed
- 22.69B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 136
- Losses
- 32
- Danger Ratio
- 100%
- Final Blows
- 12
- Points
- 136
ISK
- Destroyed
- 22.69B
- Lost
- 1.55B
- Balance
- +21.14B
- ISK Efficiency
- 94%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt2.0M
Damage Ratio · 89%
Damage Taken255.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Therm
HARDENERS TO USE:
Angel: All
Amarr Navy: EM / Thermal
Gurista, Mordus, Gallente: Kinetic / Thermal
Blood: EM / Thermal
Sansha: EM / Thermal
Serpentis: Kinetic / Thermal
Mercenary: EM / Thermal / Kinetic
Core Skills for all Pilots
Engineering 5 -to max the powergrid
Electronics 5 -to max the CPU
Energy Management 5 -to maximize the capacitor capacity
Energy Systems Operation 5 -to max the capacitor recharge rate
Mechanic 5 -to max hull strength
Shield Management 5 -to max shield capacity
Shield Operation 5 -to max the shield recharge rate
Hull Upgrade 5 -to max armor strength
Repair Systems 4 -to use the best armor repairers
Energy Grid Upgrades 4 -to use t2 power mods and reduce their CPU reqs
Navigation - 4&am</
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Therm
HARDENERS TO USE:
Angel: All
Amarr Navy: EM / Thermal
Gurista, Mordus, Gallente: Kinetic / Thermal
Blood: EM / Thermal
Sansha: EM / Thermal
Serpentis: Kinetic / Thermal
Mercenary: EM / Thermal / Kinetic
Core Skills for all Pilots
Engineering 5 -to max the powergrid
Electronics 5 -to max the CPU
Energy Management 5 -to maximize the capacitor capacity
Energy Systems Operation 5 -to max the capacitor recharge rate
Mechanic 5 -to max hull strength
Shield Management 5 -to max shield capacity
Shield Operation 5 -to max the shield recharge rate
Hull Upgrade 5 -to max armor strength
Repair Systems 4 -to use the best armor repairers
Energy Grid Upgrades 4 -to use t2 power mods and reduce their CPU reqs
Navigation - 4&am</