- Kills
- 100
- +0 in the last 90 days
- Losses
- 95
- +18 in the last 90 days
- Efficiency
- ISK Efficiency 80%
- ISK destroyed
- 32.96B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 100
- Losses
- 95
- Danger Ratio
- 89%
- Final Blows
- 19
- Points
- 100
ISK
- Destroyed
- 32.96B
- Lost
- 8.47B
- Balance
- +24.50B
- ISK Efficiency
- 80%
Solo
- Solo Kills
- 4
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 10
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Damage Dealt187.9K
Damage Ratio · 27%
Damage Taken497.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Main damage types to use on npc factions: 2 = 1.0 3 = 3.0 4 = 5.0 5 = 7.0
* Guristas - Kinetic
* Serpentis - Thermal
* Mordu's Legion - Thermal & Kinetic
* Blood Raiders - EM & Thermal
* Sansha - EM & Thermal Centii
* Angel Cartel - Explosive
* Mercenary - Thermal
* Corpum - EM & Thermal
* Gist - Explosive
* Drones - Explosive
Bullets SR LR
EM = EMP = EMP/exp/kin = Proton = EMP/kin
Kin = *Tit.Sabot = KIN/exp = CarbLead = KIN/exp
Therm = Ph.Plas = THERM/kin = *DepUr =THERM/EXP/kin
Exp = Fusion = Exp/kin = Nuclear = Exp/kin
* Guristas - Kinetic
* Serpentis - Thermal
* Mordu's Legion - Thermal & Kinetic
* Blood Raiders - EM & Thermal
* Sansha - EM & Thermal Centii
* Angel Cartel - Explosive
* Mercenary - Thermal
* Corpum - EM & Thermal
* Gist - Explosive
* Drones - Explosive
Bullets SR LR
EM = EMP = EMP/exp/kin = Proton = EMP/kin
Kin = *Tit.Sabot = KIN/exp = CarbLead = KIN/exp
Therm = Ph.Plas = THERM/kin = *DepUr =THERM/EXP/kin
Exp = Fusion = Exp/kin = Nuclear = Exp/kin