- Kills
- 3
- +0 in the last 90 days
- Losses
- 5
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 47%
- ISK destroyed
- 447.0M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 5
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 3
ISK
- Destroyed
- 447.0M
- Lost
- 512.2M
- Balance
- -65.2M
- ISK Efficiency
- 47%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt16.0M
Damage Ratio · 100%
Damage Taken38.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
***Hardeners to use***
Angel Cartel - Explosive / Kinetic
Blood Raider - EM / Thermal
EoM - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - Kinetic / Thermal / Kinetic missiles
Mordus - Kinetic / thermal
Odamian - Kin / therm
Rogue Pirate - EM / Explosive / Kinetic
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Zazzmatazz - Kinetic / Explosive / Thermal / Em
Seven - Kinetic / Explosive / Thermal / E
Amarr Navy - EM / Thermal
Minmatar Fleet - Thermal / Explosive
Caldary navy - Kinetic / Thermal
Targeting systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetorahrah
Amarr - Radar
UNKNOWN: Combat/Wormhole
GRAVIMETRIC: Hidden Asteroid Belts
MAGNETOMETRIC: Archaeology/Salvage
RADAR: Hacking
LADAR: Gas Clouds
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Angel Cartel - Explosive / Kinetic
Blood Raider - EM / Thermal
EoM - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - Kinetic / Thermal / Kinetic missiles
Mordus - Kinetic / thermal
Odamian - Kin / therm
Rogue Pirate - EM / Explosive / Kinetic
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Zazzmatazz - Kinetic / Explosive / Thermal / Em
Seven - Kinetic / Explosive / Thermal / E
Amarr Navy - EM / Thermal
Minmatar Fleet - Thermal / Explosive
Caldary navy - Kinetic / Thermal
Targeting systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetorahrah
Amarr - Radar
UNKNOWN: Combat/Wormhole
GRAVIMETRIC: Hidden Asteroid Belts
MAGNETOMETRIC: Archaeology/Salvage
RADAR: Hacking
LADAR: Gas Clouds
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0