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Joe Ninja5.00
Pilot

Joe Ninja

AmarrAmarr
Killboard
Kills
36
+0 in the last 90 days
Losses
42
+0 in the last 90 days
46%
Efficiency
ISK Efficiency 87%
ISK destroyed
5.84B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
36
Losses
42
Danger Ratio
98%
Final Blows
11
Points
36

ISK

Destroyed
5.84B
Lost
870.0M
Balance
+4.97B
ISK Efficiency
87%

Solo

Solo Kills
5
Solo Ratio
14%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
2%
Activity
Inactive
Damage Dealt394.0K
Damage Ratio · 69%
Damage Taken173.2K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Main damage to shoot at the enemy
Amarr: therm
Angel: exp
Blood: em & therm
EoM: kin
Gist: exp
Guristas: kin
Mercenary: therm
Mordus: therm & kin
Rogue Drones: em & therm
Sansha: em & therm
Serpentis: therm

*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
gallente - thermal / kinetic
Mordus - Kinetic & Thermal
Mercenary - All types
Damage type to use:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
galente navy thermal/kinetic


Sansha : 53% EM 47% Therm 0% Kin 0% Exp
Serpentis: 0% EM 55% Therm 45% Kin 0% Exp
Gurista : 2% EM 18% Therm 79% Kin 0% Exp
Angel : 7% E