- Kills
- 23
- +0 in the last 90 days
- Losses
- 81
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 37%
- ISK destroyed
- 5.03B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 23
- Losses
- 81
- Danger Ratio
- 88%
- Final Blows
- 7
- Points
- 23
ISK
- Destroyed
- 5.03B
- Lost
- 8.54B
- Balance
- -3.50B
- ISK Efficiency
- 37%
Solo
- Solo Kills
- 3
- Solo Ratio
- 13%
- Avg Kills/Day
- —
Other
- NPC Losses
- 10
- NPC Loss Ratio
- 12%
- Activity
- Inactive
Damage Dealt527.0K
Damage Ratio · 29%
Damage Taken1.3M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
FIVE RULES TO REMEMBER IN LIFE:
1. Money cannot buy happiness but its more comfortable to cry in a Mercedes than on a bicycle.
2. Forgive your enemy but remember the bastards name.
3. Help someone when they are in trouble and they will remember you when they're in trouble again.
4. Many people are alive only because its illegal to shoot them.
5. Alcohol does not solve any problems, but then again, neither does milk
TO TANK FOR DAMAGE
Guristas - Kinetic / Thermal Guristas - Kinetic
Serpentis - Thermal / Kinetic Serpentis - Thermal
Blood Raider - Thermal / EM Mordus - Thermal / Kinetic
Sansha's Nation - EM / Thermal Galente Navy - Explosive
Angel Cartel - Kinetic / Explosive / Thermal Blood - EM / Thermal
Minmatar Fleet - Thermal / Explosive Sansha - Thermal
Amarr Navy - EM / Thermal Angel - Explosive / Kinetic
Mercenary - All
1. Money cannot buy happiness but its more comfortable to cry in a Mercedes than on a bicycle.
2. Forgive your enemy but remember the bastards name.
3. Help someone when they are in trouble and they will remember you when they're in trouble again.
4. Many people are alive only because its illegal to shoot them.
5. Alcohol does not solve any problems, but then again, neither does milk
TO TANK FOR DAMAGE
Guristas - Kinetic / Thermal Guristas - Kinetic
Serpentis - Thermal / Kinetic Serpentis - Thermal
Blood Raider - Thermal / EM Mordus - Thermal / Kinetic
Sansha's Nation - EM / Thermal Galente Navy - Explosive
Angel Cartel - Kinetic / Explosive / Thermal Blood - EM / Thermal
Minmatar Fleet - Thermal / Explosive Sansha - Thermal
Amarr Navy - EM / Thermal Angel - Explosive / Kinetic
Mercenary - All