- Kills
- 222
- +0 in the last 90 days
- Losses
- 47
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 89%
- ISK destroyed
- 36.32B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 222
- Losses
- 47
- Danger Ratio
- 98%
- Final Blows
- 23
- Points
- 222
ISK
- Destroyed
- 36.32B
- Lost
- 4.29B
- Balance
- +32.03B
- ISK Efficiency
- 89%
Solo
- Solo Kills
- 3
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt1.5M
Damage Ratio · 81%
Damage Taken351.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
If you shoot em in the dark and they are glowing and still moving RUN
The Twelve Commandments of EVE
1. Never fly what you can't afford to lose.
2. Smartbombs ain't that smart.
3. If it's stupid but it works, it ain't stupid.
4. There are no fair or unfair fights; only fights.
5. Anything you do can get you killed, including nothing.
6. That which does not kill you has made a tactical error.
7. That enemy diversion you're ignoring is the main attack.
8. The "undock" button is also the "consent to PvP" button.
9. There are plenty of idiots in EVE, but never assume everyone is one.
10. A little trust goes a long way. The less you use, the farther you'll go.
11. If violence wasn't your last resort, you failed to resort to enough of it.
12. A soft answer turns away wrath. Once wrath is looking the other way, shoot it in the back of the head.
Damage type to protect against:
Main Damage type to shoot at the enemy: / protect
Guristas - Kinetic / Kinetic & Thermal
Serpentis - Thermal / Kinetic & Thermal
Mordus - Thermal & Kinetic / Kinetic & Thermal
Blood - EM & Thermal / EM & Thermal
Sansha - EM & Thermal /EM & Thermal
Angel - Explosive /Kinetic, EM, Thermal & Explosive
Mercenary - Thermal / Kinetic, EM, Thermal
sentry :
Warden - Kin
Bouncer - Exp
Curator - EM x1.6
Garde - Thermal x1.7
Scout :
Infiltrator - EM
1 Hideaway Hidden Forsaken Forlorn
2 Burrow
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port -> 7/10
8 Hub 8/10
9 Haven
10 Sanctum