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Elgorr5.00
Pilot

Elgorr

GallenteGallente
Killboard
Kills
222
+0 in the last 90 days
Losses
47
+0 in the last 90 days
83%
Efficiency
ISK Efficiency 89%
ISK destroyed
36.32B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
222
Losses
47
Danger Ratio
98%
Final Blows
23
Points
222

ISK

Destroyed
36.32B
Lost
4.29B
Balance
+32.03B
ISK Efficiency
89%

Solo

Solo Kills
3
Solo Ratio
1%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
2%
Activity
Inactive
Damage Dealt1.5M
Damage Ratio · 81%
Damage Taken351.1K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio


If you shoot em in the dark and they are glowing and still moving RUN

The Twelve Commandments of EVE

1. Never fly what you can't afford to lose.
2. Smartbombs ain't that smart.
3. If it's stupid but it works, it ain't stupid.
4. There are no fair or unfair fights; only fights.
5. Anything you do can get you killed, including nothing.
6. That which does not kill you has made a tactical error.
7. That enemy diversion you're ignoring is the main attack.
8. The "undock" button is also the "consent to PvP" button.
9. There are plenty of idiots in EVE, but never assume everyone is one.
10. A little trust goes a long way. The less you use, the farther you'll go.
11. If violence wasn't your last resort, you failed to resort to enough of it.
12. A soft answer turns away wrath. Once wrath is looking the other way, shoot it in the back of the head.


Damage type to protect against:

Main Damage type to shoot at the enemy: / protect
Guristas - Kinetic / Kinetic & Thermal
Serpentis - Thermal / Kinetic & Thermal
Mordus - Thermal & Kinetic / Kinetic & Thermal
Blood - EM & Thermal / EM & Thermal
Sansha - EM & Thermal /EM & Thermal
Angel - Explosive /Kinetic, EM, Thermal & Explosive
Mercenary - Thermal / Kinetic, EM, Thermal

sentry :
Warden - Kin
Bouncer - Exp
Curator - EM x1.6
Garde - Thermal x1.7

Scout :
Infiltrator - EM

1 Hideaway Hidden Forsaken Forlorn
2 Burrow
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port -> 7/10
8 Hub 8/10
9 Haven
10 Sanctum