- Kills
- 36
- +0 in the last 90 days
- Losses
- 27
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 68%
- ISK destroyed
- 7.61B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 36
- Losses
- 27
- Danger Ratio
- 81%
- Final Blows
- 9
- Points
- 36
ISK
- Destroyed
- 7.61B
- Lost
- 3.55B
- Balance
- +4.06B
- ISK Efficiency
- 68%
Solo
- Solo Kills
- 2
- Solo Ratio
- 6%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 19%
- Activity
- Inactive
Damage Dealt14.3M
Damage Ratio · 96%
Damage Taken603.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
NPC: Damage to deal // Damage to resist
Angel Cartel: Explosive / Kinetic // Explosive (62%) / Kinetic (22%)
Blood Raiders: EM / Thermal // EM (50%) / Thermal (48%)
Guristas: Kinetic / Thermal // Kinetic (79%) / Thermal (18%)
Mordu's Legion: Kinetic / EM // Kinetic (70%) / Thermal (30%)
Sansha's Nation: EM / Thermal // EM (53%) / Thermal (47%)
Serpentis: Kinetic / Thermal // Thermal (55%) / Kinetic (45%)
Equilibrium of Mankind: Kinetic / Thermal // Kinetic (74%) / Thermal (26%)
Khanid: EM / Thermal // Thermal / EM
Mercenaries: Kinetic / Thermal // Kinetic / Thermal
Amarr Empire: EM / Thermal // EM (47%) / Thermal (42%)
Caldari State: Kinetic / Thermal // Kinetic (51%) / Thermal (48%)
Gallente Federation: Kinetic / Thermal // Kinetic (60%) / Thermal (39%)
Minmatar Republic: Explosive / Kinetic // Explosive (50%) / Kinetic (31%)
Small to Large
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Hidden > Forsaken > Forlorn
Angel Cartel: Explosive / Kinetic // Explosive (62%) / Kinetic (22%)
Blood Raiders: EM / Thermal // EM (50%) / Thermal (48%)
Guristas: Kinetic / Thermal // Kinetic (79%) / Thermal (18%)
Mordu's Legion: Kinetic / EM // Kinetic (70%) / Thermal (30%)
Sansha's Nation: EM / Thermal // EM (53%) / Thermal (47%)
Serpentis: Kinetic / Thermal // Thermal (55%) / Kinetic (45%)
Equilibrium of Mankind: Kinetic / Thermal // Kinetic (74%) / Thermal (26%)
Khanid: EM / Thermal // Thermal / EM
Mercenaries: Kinetic / Thermal // Kinetic / Thermal
Amarr Empire: EM / Thermal // EM (47%) / Thermal (42%)
Caldari State: Kinetic / Thermal // Kinetic (51%) / Thermal (48%)
Gallente Federation: Kinetic / Thermal // Kinetic (60%) / Thermal (39%)
Minmatar Republic: Explosive / Kinetic // Explosive (50%) / Kinetic (31%)
Small to Large
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Hidden > Forsaken > Forlorn