- Kills
- 1
- +0 in the last 90 days
- Losses
- 6
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 1.8M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 6
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 1.8M
- Lost
- 373.6M
- Balance
- -371.7M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt107
Damage Ratio · 0%
Damage Taken154.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Those who walk is blameless are kept safe, but those whose ways are perverse will fall into the pit.
- Solomon
The right to not be blown up is contingent on ones ability to stay out of the way.
- Serf de Elon
* Damage Types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Kinetic / Thermal (weak against kinetic)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
-----------
Gallente - Thermal/Magnetometric
Minmitar - Explosive/Ladar
Amar - EM/Radar
Caldari - Just pack up and go home./Gravimetric
- Solomon
The right to not be blown up is contingent on ones ability to stay out of the way.
- Serf de Elon
* Damage Types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Kinetic / Thermal (weak against kinetic)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
-----------
Gallente - Thermal/Magnetometric
Minmitar - Explosive/Ladar
Amar - EM/Radar
Caldari - Just pack up and go home./Gravimetric