- Kills
- 6
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 88%
- ISK destroyed
- 187.8M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 6
- Losses
- 3
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 6
ISK
- Destroyed
- 187.8M
- Lost
- 26.2M
- Balance
- +161.7M
- ISK Efficiency
- 88%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt1.9K
Damage Ratio · 18%
Damage Taken8.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
_(:3 」∠)_
*Hardeners to Use* -- *Recommended damage*
Angel : Explosive / Kinetic with a few Thermal / EM -- Explosive / Kinetic
Blood : EM / Thermal -- EM / Thermal
Guristas : Kinetic / Thermal -- Kinetic / Thermal
Sanshas : EM / Thermal -- EM / Thermal
Serpentis : Kinetic / Thermal -- Kinetic / Thermal
Mercenary : EM / Thermal / Kinetic (missiles) -- Thermal
Mordus : Kinetic / Thermal -- Kinetic
Amarr Navy : EM / Thermal -- EM / Thermal
Caldary navy : Kinetic / Thermal -- Kinetic / Thermal
Gallente : Kinetic / Thermal -- Thermal / Kinetic
Khanid : EM / Thermal
Rogue Pirate : EM / Explosive / Kinetic -- EM / Thermal
Odamian : Kinetic / Thermal
Thukker Tribe : Explosive / Thermal
*Stacking Penalties*
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect
------
I love Tristan.<3
- If you lose stuff, it's almost always your fault. Really, only yours.
*Hardeners to Use* -- *Recommended damage*
Angel : Explosive / Kinetic with a few Thermal / EM -- Explosive / Kinetic
Blood : EM / Thermal -- EM / Thermal
Guristas : Kinetic / Thermal -- Kinetic / Thermal
Sanshas : EM / Thermal -- EM / Thermal
Serpentis : Kinetic / Thermal -- Kinetic / Thermal
Mercenary : EM / Thermal / Kinetic (missiles) -- Thermal
Mordus : Kinetic / Thermal -- Kinetic
Amarr Navy : EM / Thermal -- EM / Thermal
Caldary navy : Kinetic / Thermal -- Kinetic / Thermal
Gallente : Kinetic / Thermal -- Thermal / Kinetic
Khanid : EM / Thermal
Rogue Pirate : EM / Explosive / Kinetic -- EM / Thermal
Odamian : Kinetic / Thermal
Thukker Tribe : Explosive / Thermal
*Stacking Penalties*
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect
------
I love Tristan.<3
- If you lose stuff, it's almost always your fault. Really, only yours.