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Reggie Auslander5.00
Pilot

Reggie Auslander

CaldariCivire
Killboard
Kills
54
+0 in the last 90 days
Losses
86
+0 in the last 90 days
39%
Efficiency
ISK Efficiency 17%
ISK destroyed
3.56B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
54
Losses
86
Danger Ratio
77%
Final Blows
52
Points
54

ISK

Destroyed
3.56B
Lost
17.25B
Balance
-13.69B
ISK Efficiency
17%

Solo

Solo Kills
48
Solo Ratio
89%
Avg Kills/Day
—

Other

NPC Losses
20
NPC Loss Ratio
23%
Activity
Inactive
Damage Dealt218.4K
Damage Ratio · 15%
Damage Taken1.3M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio



*** Damage types ***
Amarr Navy - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
EoM - Kinetic
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Mercenaries - Heavy Kinetic / Thermal / Explosive / EM
Mordus (Caldari) - Kinetic / Thermal
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Thukker - Explosive / Kinetic / Thermal

*** Main Damage type to shoot at the enemy ***
Angel Cartel (Minmatar): Explosive / Kinetic
Blood Raider (Amarr): EM / Thermal
Drones: EM / Thermal
EoM: Kinetic / Thermal
Guristas (Caldari): Kinetic / Thermal
Mercenaries: Thermal / Kinetic
Mordus Legion (Caldari): Kinetic / EM
Sansha´s Nation (Amarr): EM / Thermal
Serpentis (Gallente): Kinetic / Thermal
Thukker Tribe: Thermal / EM

*** DRONES ***
Amarr - EM
Caldari - Kinetic
Gallente - Thermal
Minmatar - Explosive

*********

SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems

*********

Stacking Penalty Formula: (mod_1*...*mod_n)^((1/n)^0.25)
Module Fitting % effectiveness from fitting/stacking to ship:
1st mod: 100% effect
2nd mod: 86.912% effect
3rd mod: 57.104% effect
4th mod: 28.247% effect
5th mod: 10.599% effect