Pilot
AlexNico1988
CaldariDeteis
- Kills
- 7
- +0 in the last 90 days
- Losses
- 16
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 2%
- ISK destroyed
- 16.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 7
- Losses
- 16
- Danger Ratio
- 100%
- Final Blows
- 6
- Points
- 7
ISK
- Destroyed
- 16.6M
- Lost
- 692.8M
- Balance
- -676.1M
- ISK Efficiency
- 2%
Solo
- Solo Kills
- 3
- Solo Ratio
- 43%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt10.2K
Damage Ratio · 13%
Damage Taken68.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage done by:
Guristas (Caldari) - Kinetic / Thermal
Blood Raider (Amarr) - Thermal/EM
Serpentis (Gallente) - Thermal / Kinetic
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Main Damage type to shoot at the enemy:
Angel - EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy - EM (shield) Explosive (Armour)
Mordus - EM (shield) Explosive (Armour)
Gurista - EM(shield) Explosive (Armour)
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM (shield) Explosive (Armour)
ECM types to use:
Spatial Dest. v Caldari (Gravimetric)
White Noise v Amarr (Radar)
Ion Field v Gallente (Magnetometric)
Phase Inverter v Minmatar (Ladar)
Signatures
Mag. = Arch/Salv
Grav = Astro/Min
Guristas (Caldari) - Kinetic / Thermal
Blood Raider (Amarr) - Thermal/EM
Serpentis (Gallente) - Thermal / Kinetic
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Main Damage type to shoot at the enemy:
Angel - EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy - EM (shield) Explosive (Armour)
Mordus - EM (shield) Explosive (Armour)
Gurista - EM(shield) Explosive (Armour)
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM (shield) Explosive (Armour)
ECM types to use:
Spatial Dest. v Caldari (Gravimetric)
White Noise v Amarr (Radar)
Ion Field v Gallente (Magnetometric)
Phase Inverter v Minmatar (Ladar)
Signatures
Mag. = Arch/Salv
Grav = Astro/Min