- Kills
- 26
- +0 in the last 90 days
- Losses
- 21
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 82%
- ISK destroyed
- 5.21B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 26
- Losses
- 21
- Danger Ratio
- 71%
- Final Blows
- 5
- Points
- 26
ISK
- Destroyed
- 5.21B
- Lost
- 1.13B
- Balance
- +4.08B
- ISK Efficiency
- 82%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 29%
- Activity
- Inactive
Damage Dealt43.3K
Damage Ratio · 16%
Damage Taken227.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Бойся не своих желаний, а моих.
☠
Angel Cartel – все типы повреждений
Guristas Pirates – тепловой и кинетический
Blood Raiders – тепловой и электромагнитный
Sansha's Nation – тепловой и электромагнитный
Rogue Drones – все типы повреждений
Serpentis – тепловой и электромагнитный
Amarr Empire – тепловой и электромагнитный
Mordu's Legion – тепловой и кинетический
Thukker Tribe – тепловой
Mercenaries – все типы повреждений
** Best Damage with **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Gallente - Thermal
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against ex)
☠
Angel Cartel – все типы повреждений
Guristas Pirates – тепловой и кинетический
Blood Raiders – тепловой и электромагнитный
Sansha's Nation – тепловой и электромагнитный
Rogue Drones – все типы повреждений
Serpentis – тепловой и электромагнитный
Amarr Empire – тепловой и электромагнитный
Mordu's Legion – тепловой и кинетический
Thukker Tribe – тепловой
Mercenaries – все типы повреждений
** Best Damage with **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Gallente - Thermal
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against ex)