- Kills
- 0
- +0 in the last 90 days
- Losses
- 8
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 8
- Danger Ratio
- 63%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 2.86B
- Balance
- -2.86B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 38%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken126.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
☣≡√≡☣
Pirate/NPC DMG & Weaknesses:
Angel Cartel: Kinetic/Explosive -> Explosive
Amarr Empire: EM/Thermal -> Thermal
Gurista/EoM: Kinetic/Thermal -> Kinetic
Sansha/Blood Raider: EM/Thermal -> EM
Serpentis/Caldari State: Kinetic/Thermal -> Thermal (Also Kinetic for Caldari)
Gallente Federation: Kinetic/Thermal -> Thermal
Minmatar Republic: Thermal/Explosive -> Thermal/Explosive
Mercenaries: EM/Thermal/Kinetic -> Thermal
Rogue Drones: EM/Thermal/Kinetic/Explosive -> EM
Scanning and Factional ECM types (Jammed By).
Gravimetric = Caldari = Asteroid Belts (Spatial Destabilizer)
Ladar = Minmatar = Gas Clouds (White Noise)
Magnetometric = Gallente = Salvaging, Archaeology (Ion Field)
Radar = Amarr = Hacking (Phase Inverter)
Unknown = DED Complexes, Worm Holes
Anoms Types Progression:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Pirate/NPC DMG & Weaknesses:
Angel Cartel: Kinetic/Explosive -> Explosive
Amarr Empire: EM/Thermal -> Thermal
Gurista/EoM: Kinetic/Thermal -> Kinetic
Sansha/Blood Raider: EM/Thermal -> EM
Serpentis/Caldari State: Kinetic/Thermal -> Thermal (Also Kinetic for Caldari)
Gallente Federation: Kinetic/Thermal -> Thermal
Minmatar Republic: Thermal/Explosive -> Thermal/Explosive
Mercenaries: EM/Thermal/Kinetic -> Thermal
Rogue Drones: EM/Thermal/Kinetic/Explosive -> EM
Scanning and Factional ECM types (Jammed By).
Gravimetric = Caldari = Asteroid Belts (Spatial Destabilizer)
Ladar = Minmatar = Gas Clouds (White Noise)
Magnetometric = Gallente = Salvaging, Archaeology (Ion Field)
Radar = Amarr = Hacking (Phase Inverter)
Unknown = DED Complexes, Worm Holes
Anoms Types Progression:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum