- Kills
- 184
- +0 in the last 90 days
- Losses
- 18
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 86%
- ISK destroyed
- 21.00B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 184
- Losses
- 18
- Danger Ratio
- 94%
- Final Blows
- 48
- Points
- 184
ISK
- Destroyed
- 21.00B
- Lost
- 3.45B
- Balance
- +17.55B
- ISK Efficiency
- 86%
Solo
- Solo Kills
- 8
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt1.5M
Damage Ratio · 86%
Damage Taken251.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Angel Cartel Damage: Explosive
Damage to resist: EM 7% Explosive 62% Kinetic 22% Thermal 9%
Blood Raiders Damage: EM
Damage to resist: EM 50% Explosive 0% Kinetic 2% Thermal 48%
Guristas Pirates Damage: Kinetic
Damage to resist: EM 2% Explosive 1% Kinetic 79% Thermal 18%
Mordu's Legion Damage: Kinetic
Damage to resist: EM 0% Explosive 0% Kinetic 70% Thermal 30%
Sansha's Nation Damage: EM
Damage to resist: EM 53% Explosive 0% Kinetic 0% Thermal 47%
Serpentis Damage: Kinetic
Damage to resist: EM 0% Explosive 0% Kinetic 45% Thermal 55%
Amarr Damage: EM or Thermal
Damage to resist: EM 47% Explosive 4% Kinetic 7% Thermal 42%
Caldari Damage: Kinetic or Thermal
Damage to resist: EM 1% Explosive 0% Kinetic 51% Thermal 48%
Gallente Damage: Thermal
Damage to resist: EM 1% Explosive 0% Kinetic 60% Thermal 39
Minmatar Damage: Thermal
Damage to resist: EM 12% Explosive 50% Kinetic 31% Thermal 7%
Damage to resist: EM 7% Explosive 62% Kinetic 22% Thermal 9%
Blood Raiders Damage: EM
Damage to resist: EM 50% Explosive 0% Kinetic 2% Thermal 48%
Guristas Pirates Damage: Kinetic
Damage to resist: EM 2% Explosive 1% Kinetic 79% Thermal 18%
Mordu's Legion Damage: Kinetic
Damage to resist: EM 0% Explosive 0% Kinetic 70% Thermal 30%
Sansha's Nation Damage: EM
Damage to resist: EM 53% Explosive 0% Kinetic 0% Thermal 47%
Serpentis Damage: Kinetic
Damage to resist: EM 0% Explosive 0% Kinetic 45% Thermal 55%
Amarr Damage: EM or Thermal
Damage to resist: EM 47% Explosive 4% Kinetic 7% Thermal 42%
Caldari Damage: Kinetic or Thermal
Damage to resist: EM 1% Explosive 0% Kinetic 51% Thermal 48%
Gallente Damage: Thermal
Damage to resist: EM 1% Explosive 0% Kinetic 60% Thermal 39
Minmatar Damage: Thermal
Damage to resist: EM 12% Explosive 50% Kinetic 31% Thermal 7%