- Kills
- 0
- +0 in the last 90 days
- Losses
- 14
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 14
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 3.27B
- Balance
- -3.27B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken90.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Faction Damage to deal // Damage to resist // Electronic Warfare
Angel Cartel Explosive / Kinetic // Explosive (62%) / Kinetic (22%) // Target Painters
Blood Raiders EM / Thermal // EM (50%) / Thermal (48%) // NOS/Neut, Tracking Disruptor
Guristas Pirates Kinetic / Thermal // Kinetic (79%) / Thermal (18%) // ECM
Mordu's Legion Kinetic / EM // Kinetic (70%) / Thermal (30%)
Rogue Drones EM / Thermal // (varies)
Serpentis Kinetic / Thermal // Thermal (55%) / Kinetic (45%) // Sensor Dampener
Sansha's Nation (missions & anomalies) EM / Thermal // EM (53%) / Thermal (47%) // Tracking Disruptor
Sansha's Nation (incursions) (Omni) // (Omni) // (all)
Equilibrium of Mankind Kinetic // Kinetic (74%) / Thermal (26%)
Khanid Kingdom EM / Thermal // Thermal / EM
Mercenaries Kinetic / Thermal // Kinetic / Thermal
Sleepers (Omni) // (Omni) // (all)
Triglavian Collective Thermal / Explosive // Explosive / Thermal[6] // (all)
Amarr Empire EM / Thermal // EM (47%) / Thermal (42%) // NOS/Neut, Tracking Disruptor
Caldari State Kinetic / Thermal // Kinetic (51%) / Thermal (48%) v ECM
Gallente Federation Kinetic / Thermal // Kinetic (60%) / Thermal (39%) // Sensor Dampener
Minmatar Republic Explosive / Kinetic // Explosive (50%) / Kinetic (31%) // Target Painter
CONCORD Kinetic / Thermal // (Omni)
Angel Cartel Explosive / Kinetic // Explosive (62%) / Kinetic (22%) // Target Painters
Blood Raiders EM / Thermal // EM (50%) / Thermal (48%) // NOS/Neut, Tracking Disruptor
Guristas Pirates Kinetic / Thermal // Kinetic (79%) / Thermal (18%) // ECM
Mordu's Legion Kinetic / EM // Kinetic (70%) / Thermal (30%)
Rogue Drones EM / Thermal // (varies)
Serpentis Kinetic / Thermal // Thermal (55%) / Kinetic (45%) // Sensor Dampener
Sansha's Nation (missions & anomalies) EM / Thermal // EM (53%) / Thermal (47%) // Tracking Disruptor
Sansha's Nation (incursions) (Omni) // (Omni) // (all)
Equilibrium of Mankind Kinetic // Kinetic (74%) / Thermal (26%)
Khanid Kingdom EM / Thermal // Thermal / EM
Mercenaries Kinetic / Thermal // Kinetic / Thermal
Sleepers (Omni) // (Omni) // (all)
Triglavian Collective Thermal / Explosive // Explosive / Thermal[6] // (all)
Amarr Empire EM / Thermal // EM (47%) / Thermal (42%) // NOS/Neut, Tracking Disruptor
Caldari State Kinetic / Thermal // Kinetic (51%) / Thermal (48%) v ECM
Gallente Federation Kinetic / Thermal // Kinetic (60%) / Thermal (39%) // Sensor Dampener
Minmatar Republic Explosive / Kinetic // Explosive (50%) / Kinetic (31%) // Target Painter
CONCORD Kinetic / Thermal // (Omni)