Pilot
Arist en Daire
GallenteIntaki
- Kills
- 11
- +0 in the last 90 days
- Losses
- 83
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 5%
- ISK destroyed
- 604.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 11
- Losses
- 83
- Danger Ratio
- 100%
- Final Blows
- 3
- Points
- 11
ISK
- Destroyed
- 604.7M
- Lost
- 11.17B
- Balance
- -10.57B
- ISK Efficiency
- 5%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt5.4K
Damage Ratio · 1%
Damage Taken993.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Having learned the true value of that ancient leader's motto "Speak softly but carry a big stick" Arist en Daire seeks to project diplomacy while serving in combat roles. He's also developed a knack to encouraging the marketplace towards being his tool to "controlling" - er - "fostering" (yeah that's a better term) other capsuleers towards extending peace -- hehehe -- peace on his terms.
NPC Damage Dealt:
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Guristas - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis/Sevens - Kin/Therm
Mercenaries - all 4
Drones - all 4 - kin/therm
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente Navy - Thermal / Kinetic -2.16
Minmatar Fleet - Thermal / Explosive
Ammatar Mandate - Thermal
Thukker Tribe - Thermal / Explosive
NPC WEAK AGAINST:
Angel Cartel - Explosive
Blood Raider - EM
Guristas - Kinetic
Sansha's Nation - EM
Serpentis/Sevens - Kinetic
Mercenaries - Thermal
Drones
NPC Damage Dealt:
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Guristas - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis/Sevens - Kin/Therm
Mercenaries - all 4
Drones - all 4 - kin/therm
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente Navy - Thermal / Kinetic -2.16
Minmatar Fleet - Thermal / Explosive
Ammatar Mandate - Thermal
Thukker Tribe - Thermal / Explosive
NPC WEAK AGAINST:
Angel Cartel - Explosive
Blood Raider - EM
Guristas - Kinetic
Sansha's Nation - EM
Serpentis/Sevens - Kinetic
Mercenaries - Thermal
Drones