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Abysh Anzomi3.80
Pilot

Abysh Anzomi

CaldariDeteis
Killboard
Kills
256
+0 in the last 90 days
Losses
50
+0 in the last 90 days
84%
Efficiency
ISK Efficiency 97%
ISK destroyed
56.68B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
256
Losses
50
Danger Ratio
96%
Final Blows
3
Points
256

ISK

Destroyed
56.68B
Lost
1.55B
Balance
+55.13B
ISK Efficiency
97%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
2
NPC Loss Ratio
4%
Activity
Inactive
Damage Dealt779.9K
Damage Ratio · 83%
Damage Taken159.2K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

•Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
•Class 2 = (Faction) Burrow or Drone Collection
•Class 3 = (Faction) Refuge or Drone Assembly
•Class 4 = (Faction) Den or Drone Gathering
•Class 5 = (Faction) Yard or Drone Surveillance
•Class 6 = (Faction) Rally Point or Drone Menagerie
•Class 7 = (Faction) Port or Drone Herd
•Class 8 = (Faction) Hub or Drone Squad
•Class 9 = (Faction) Haven or Drone Patrol
•Class 10 = (Faction) Sanctum or Drone Horde (hardest)

•Level 1 = (Faction name) + Anomaly Class (easiest)
•Level 2 = (Faction name) Hidden + Anomaly Class
•Level 3 = (Faction name) Forsaken + Anomaly Class
•Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)

Damage Dealt :
Angel/Thukker Tribe/Republic Fleet - Exp/Kin
Blood Raiders/Amarr/Sanshas - EM/Thr
Caldari/Eos/Guristas/Mordus/Serpentis - Thr/Kin

Damage to Deal :
Angel/Thukker Tribe - Exp
Blood Raiders/Sanshas - EM/Thr
Serpentis/Syndicate/Mordu's - Kin/Thr
Caldari/Eom/Guristas - Kin