- Kills
- 256
- +0 in the last 90 days
- Losses
- 50
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 56.68B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 256
- Losses
- 50
- Danger Ratio
- 96%
- Final Blows
- 3
- Points
- 256
ISK
- Destroyed
- 56.68B
- Lost
- 1.55B
- Balance
- +55.13B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt779.9K
Damage Ratio · 83%
Damage Taken159.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
•Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
•Class 2 = (Faction) Burrow or Drone Collection
•Class 3 = (Faction) Refuge or Drone Assembly
•Class 4 = (Faction) Den or Drone Gathering
•Class 5 = (Faction) Yard or Drone Surveillance
•Class 6 = (Faction) Rally Point or Drone Menagerie
•Class 7 = (Faction) Port or Drone Herd
•Class 8 = (Faction) Hub or Drone Squad
•Class 9 = (Faction) Haven or Drone Patrol
•Class 10 = (Faction) Sanctum or Drone Horde (hardest)
•Level 1 = (Faction name) + Anomaly Class (easiest)
•Level 2 = (Faction name) Hidden + Anomaly Class
•Level 3 = (Faction name) Forsaken + Anomaly Class
•Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Damage Dealt :
Angel/Thukker Tribe/Republic Fleet - Exp/Kin
Blood Raiders/Amarr/Sanshas - EM/Thr
Caldari/Eos/Guristas/Mordus/Serpentis - Thr/Kin
Damage to Deal :
Angel/Thukker Tribe - Exp
Blood Raiders/Sanshas - EM/Thr
Serpentis/Syndicate/Mordu's - Kin/Thr
Caldari/Eom/Guristas - Kin
•Class 2 = (Faction) Burrow or Drone Collection
•Class 3 = (Faction) Refuge or Drone Assembly
•Class 4 = (Faction) Den or Drone Gathering
•Class 5 = (Faction) Yard or Drone Surveillance
•Class 6 = (Faction) Rally Point or Drone Menagerie
•Class 7 = (Faction) Port or Drone Herd
•Class 8 = (Faction) Hub or Drone Squad
•Class 9 = (Faction) Haven or Drone Patrol
•Class 10 = (Faction) Sanctum or Drone Horde (hardest)
•Level 1 = (Faction name) + Anomaly Class (easiest)
•Level 2 = (Faction name) Hidden + Anomaly Class
•Level 3 = (Faction name) Forsaken + Anomaly Class
•Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Damage Dealt :
Angel/Thukker Tribe/Republic Fleet - Exp/Kin
Blood Raiders/Amarr/Sanshas - EM/Thr
Caldari/Eos/Guristas/Mordus/Serpentis - Thr/Kin
Damage to Deal :
Angel/Thukker Tribe - Exp
Blood Raiders/Sanshas - EM/Thr
Serpentis/Syndicate/Mordu's - Kin/Thr
Caldari/Eom/Guristas - Kin