- Kills
- 2
- +0 in the last 90 days
- Losses
- 20
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 1%
- ISK destroyed
- 11.4M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 20
- Danger Ratio
- 100%
- Final Blows
- 2
- Points
- 2
ISK
- Destroyed
- 11.4M
- Lost
- 1.96B
- Balance
- -1.95B
- ISK Efficiency
- 1%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt770
Damage Ratio · 1%
Damage Taken74.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
nie klam...
do not lie...
mostly AFK...
--- Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
--- Targeting systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Some good stuff that everyone should know:
--- Damage types
Guristas: Kinetic / Thermal
Serpentis: Thermal / Kinetic
Blood Raider: Thermal / EM
Sansha's Nation: EM / Thermal
Angel Cartel: Explosive / Kinetic / Thermal
Minmatar Fleet: Thermal / Explosive
Amarr Navy: EM / Thermal
***Security status***
Empire restrictions (only applies to security status, not faction standing)
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
do not lie...
mostly AFK...
--- Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
--- Targeting systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Some good stuff that everyone should know:
--- Damage types
Guristas: Kinetic / Thermal
Serpentis: Thermal / Kinetic
Blood Raider: Thermal / EM
Sansha's Nation: EM / Thermal
Angel Cartel: Explosive / Kinetic / Thermal
Minmatar Fleet: Thermal / Explosive
Amarr Navy: EM / Thermal
***Security status***
Empire restrictions (only applies to security status, not faction standing)
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.