Pilot
Sevian Dallocort
GallenteGallente
- Kills
- 103
- +0 in the last 90 days
- Losses
- 161
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 84%
- ISK destroyed
- 86.84B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 103
- Losses
- 161
- Danger Ratio
- 96%
- Final Blows
- 24
- Points
- 103
ISK
- Destroyed
- 86.84B
- Lost
- 16.19B
- Balance
- +70.65B
- ISK Efficiency
- 84%
Solo
- Solo Kills
- 9
- Solo Ratio
- 9%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt346.5K
Damage Ratio · 17%
Damage Taken1.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*Damage type*
Amarr Navy - EM/Therm
Angel Cartel - Explosive/Kinetic some Therm/EM
Blood Raider - Therm/EM
Caldari Navy - Kinetic (lots), some Therm
Drones - Mix (EM mostly)
Guristas - Kinetic / Thermal
Mercenary - Mix (Kin/Therm mostly)
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
*Damage types to use* Best - Worst
Angel - Explosive, Kinetic, Thermal, EM
Amarr Navy - EM, Thermal, Kinetic, Explosive
Caldari Navy - Kinetic, Thermal, Explosive, EM
Gurista - Kinetic, Thermal, Explosive, EM
Blood - EM, Thermal, Kinetic, Explosive
Drones - EM, Thermal, Kinetic, Explosive
Sansha - EM, Thermal, Kinetic, Explosive
Serpentis - Kinetic, Thermal, EM, Explosive
Multi-modules penalty:
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect
6th mod: c(6) = 2,999% ef
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*Damage type*
Amarr Navy - EM/Therm
Angel Cartel - Explosive/Kinetic some Therm/EM
Blood Raider - Therm/EM
Caldari Navy - Kinetic (lots), some Therm
Drones - Mix (EM mostly)
Guristas - Kinetic / Thermal
Mercenary - Mix (Kin/Therm mostly)
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
*Damage types to use* Best - Worst
Angel - Explosive, Kinetic, Thermal, EM
Amarr Navy - EM, Thermal, Kinetic, Explosive
Caldari Navy - Kinetic, Thermal, Explosive, EM
Gurista - Kinetic, Thermal, Explosive, EM
Blood - EM, Thermal, Kinetic, Explosive
Drones - EM, Thermal, Kinetic, Explosive
Sansha - EM, Thermal, Kinetic, Explosive
Serpentis - Kinetic, Thermal, EM, Explosive
Multi-modules penalty:
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect
6th mod: c(6) = 2,999% ef