- Kills
- 19
- +0 in the last 90 days
- Losses
- 66
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 59%
- ISK destroyed
- 2.50B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 19
- Losses
- 66
- Danger Ratio
- 100%
- Final Blows
- 9
- Points
- 19
ISK
- Destroyed
- 2.50B
- Lost
- 1.76B
- Balance
- +739.4M
- ISK Efficiency
- 59%
Solo
- Solo Kills
- 5
- Solo Ratio
- 26%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt35.9K
Damage Ratio · 14%
Damage Taken229.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Core Skills for all Pilots ***
Engineering 5: To maximize the power core.
Electronics 5: To maximize the CPU.
Energy Management 5: To maximize the capacitor capacity.
Energy Systems Operation 5: To maximize it's recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanic 5: To maximize hull strength.
Shield Management 5: To maximize shield capacity.
Shield Operation 5: To maximize it's recharge rate.
Hull Upgrade 5: To maximize armor strength.
*** Damage types ***
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Thukker - Kinetic
Mercenary - Heavy Kin / Therm / Exp / Em
EoM - Kinetic
*** Main Damage type to shoot at the enemy ***
Engineering 5: To maximize the power core.
Electronics 5: To maximize the CPU.
Energy Management 5: To maximize the capacitor capacity.
Energy Systems Operation 5: To maximize it's recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanic 5: To maximize hull strength.
Shield Management 5: To maximize shield capacity.
Shield Operation 5: To maximize it's recharge rate.
Hull Upgrade 5: To maximize armor strength.
*** Damage types ***
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Thukker - Kinetic
Mercenary - Heavy Kin / Therm / Exp / Em
EoM - Kinetic
*** Main Damage type to shoot at the enemy ***