- Kills
- 12
- +0 in the last 90 days
- Losses
- 55
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 45%
- ISK destroyed
- 552.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 55
- Danger Ratio
- 100%
- Final Blows
- 2
- Points
- 12
ISK
- Destroyed
- 552.6M
- Lost
- 684.9M
- Balance
- -132.3M
- ISK Efficiency
- 45%
Solo
- Solo Kills
- 1
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt8.6K
Damage Ratio · 4%
Damage Taken182.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Amarr Empire: EM 48% Thermal 33% Kinetic 18% Explosive 1%
Angel Cartel: Explosive 59% Kinetic 19% Thermal 11% EM 11%
Blood Raiders: EM 45% Thermal 43% Kinetic 12% Explosive 0%
Caldari State: Kinetic 73% Thermal 26% EM 1% Explosive 0%
CONCORD: Kinetic 28% Thermal 10% Explosive 23% EM 39%
Gallente Federation: Kinetic 44% Thermal 54% Explosive 0% EM 2%
Guristas Pirates: Kinetic 84% Thermal 16% EM 0% Explosive 0%
Minmatar Republic: Thermal 8% Explosive 52% Kinetic 19% EM 21%
Mordu's Legion: Kinetic 81% Thermal 16% EM 3% Explosive 0%
Sansha's Nation: EM 60% Thermal 32% Kinetic 8% Explosive 0%
Serpentis: Thermal 62% Kinetic 38% EM 0% Explosive 0%
rival security=explosive
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
S(n) = 0.5^[((n-1) / 2.22292081) ^2]
Angel Cartel: Explosive 59% Kinetic 19% Thermal 11% EM 11%
Blood Raiders: EM 45% Thermal 43% Kinetic 12% Explosive 0%
Caldari State: Kinetic 73% Thermal 26% EM 1% Explosive 0%
CONCORD: Kinetic 28% Thermal 10% Explosive 23% EM 39%
Gallente Federation: Kinetic 44% Thermal 54% Explosive 0% EM 2%
Guristas Pirates: Kinetic 84% Thermal 16% EM 0% Explosive 0%
Minmatar Republic: Thermal 8% Explosive 52% Kinetic 19% EM 21%
Mordu's Legion: Kinetic 81% Thermal 16% EM 3% Explosive 0%
Sansha's Nation: EM 60% Thermal 32% Kinetic 8% Explosive 0%
Serpentis: Thermal 62% Kinetic 38% EM 0% Explosive 0%
rival security=explosive
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
S(n) = 0.5^[((n-1) / 2.22292081) ^2]