- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 2.70
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 5
- Efficiency
- 38%
- Danger Ratio
- 100%
ISK
- Destroyed
- 1.38B
- Lost
- 433.4M
- ISK Efficiency
- 76%
- Balance
- +949.2M
Solo
- Solo Kills
- 1
- Solo Ratio
- 33%
- Final Blows
- 2
- Points
- 3
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt449.9K
Damage Taken14.4K
Damage Ratio97%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
State War AcademySince Monday, 17 May 20210 Kills0 Losses
Zero Hardcore PhoquesSince Friday, 16 October 20200 Kills0 Losses
Unlimited Ripoff WorksSince Saturday, 10 October 20200 Kills0 Losses
Caldari ProvisionsSince Wednesday, 30 September 20200 Kills0 Losses
State ProtectorateSince Saturday, 21 October 20173 Kills0 Losses
Hardcore Gaming CommunitySince Sunday, 25 January 20150 Kills3 Losses
Caldari ProvisionsSince Tuesday, 20 January 20150 Kills0 Losses
Hardcore Gaming CommunitySince Sunday, 4 January 20150 Kills0 Losses
Caldari ProvisionsSince Tuesday, 2 December 20140 Kills2 Losses
Advanced Industrial DistributionSince Wednesday, 27 August 20140 Kills0 Losses
Caldari ProvisionsSince Wednesday, 27 August 20140 Kills0 Losses
Expeditionary CorporationSince Thursday, 7 August 20140 Kills0 Losses
Caldari ProvisionsSince Sunday, 27 January 20130 Kills0 Losses
The Zerg HiveSince Tuesday, 4 December 20120 Kills0 Losses
Caldari Orbital SecuritySince Monday, 19 November 20120 Kills0 Losses
State War AcademySince Thursday, 15 November 20120 Kills0 Losses
In-game bio
Murphy's Law of Eve
1) If the Enemy is in missile range, So are You!!!
2) Incoming missiles have the right of way.
3) Overkill works.
4) A brand new ship is a magnet for PvP.
5) No plan survives the first contact with the enemy.
6) Teamwork is essential, it gives pirates someone else to shoot at.
7) Five second bombs blowup in three seconds.
8) If you're short of everything but the enemy, you're in 0.0 space.
9) One Player PvP is never enough, but two is entirely too many.
10) There isn't anything friendy about friendy fire!
11) Combat experience is something you don't get until just after you need it.
12) The complexity of a weapon is inversely proportional to the training of the weapon's operater skills.
13) Don't fuck up!
1) If the Enemy is in missile range, So are You!!!
2) Incoming missiles have the right of way.
3) Overkill works.
4) A brand new ship is a magnet for PvP.
5) No plan survives the first contact with the enemy.
6) Teamwork is essential, it gives pirates someone else to shoot at.
7) Five second bombs blowup in three seconds.
8) If you're short of everything but the enemy, you're in 0.0 space.
9) One Player PvP is never enough, but two is entirely too many.
10) There isn't anything friendy about friendy fire!
11) Combat experience is something you don't get until just after you need it.
12) The complexity of a weapon is inversely proportional to the training of the weapon's operater skills.
13) Don't fuck up!